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irenfist's Issues

Wrong stats on PX4 Storm' ammo types

Like I said before, I started checking supported custom weapons.

In this case, I believe that these ammo types were supposed to drop this pistol to 55/170 tier, but they aren't.

20200918214943_1
20200918214947_1

Hitting Matt crashes the game

Hitting Matt in the safehouse crashes the game. This is literally caused by an attempted anti-crash measure.

For now, please restrain yourselves until this is fixed.

Galil Floating Bipod

A bipod floats somewhere on the map when the weapon itself is equipped. Bug occurred with the Tzalafim Handguard equipped.
20200911131159_1

Reload while sprinting/Parkour Aced and Lock and Load animation bugs

The first bug can occur whenever I cancel the reloading while sprinting and is quite common. The sprinting animation stops if I sprint or shoot again, as you can see in the video. This doesn't happen if I don't have Parkour skill Aced.

The second bug triggers the Lock and Load animation/Hip fire sprinting animation, even though I don't have the skill. And it is quite rare and was difficult to reproduce. Both bugs happen with every weapon available in the game.

I tried removing some mods that might be the perpetrator of those bugs, but the problem still persists.
It would be great if you can look further into this. Thank you.

C++ Exception

Hello,
I keep getting exception crashes, I've reinstalled and reset my save to test a few times, but they seem to keep coming back.

crash.txt

I'm not 100% sure if it's IreNFist's fault, because I'm not entirely sure what to make of the crashlog, which is the same every time.

Only active BLT mods are IreNFist and HoldTheKey.

I'm going to try to wipe my payday clean one more time to see if it crops up again after that, but I figured I'd make a report. I'll report back if another reinstall seems to fix it or if it happens again.

Thanks for picking the mod up again. :)

Incorrect keybind description for sniper bipods

image

On the description for a sniper bipod, it says, "Press [Gadget Key] to deploy" instead of the "deploy bipod" key. I thought it was intentional, but when I pressed the gadget key, it didn't work, and it only deployed with the default key (4) instead.

Here's for LMG bipods:
image

Vanilla M. P. Attachment Stats

Not sure if this is intended, but the attachments from the Vanilla Mod Pack still add stats that are not in line with IreNFist.
20200801124800_1
20200801125010_1

No Zeal Shotgunners

friend I was playing with came to the realization that none of the Zeal units we came across had shotguns despite vanilla payday 2 having them.

Issue with Murkywater Heists

Crash seems to occur after awhile with any Murkywater related heists. Client joined games don't seem to have an issue while self-hosted/offline games do.

[string "lib/units/enemies/cop/copdamage.lua"]:2170: attempt to index a nil value

SCRIPT STACK

original() lib/units/enemies/cop/copdamage.lua:511
damage_bullet() @mods/base/req/core/Hooks.lua:188
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2224
on_collision() lib/units/weapons/raycastweaponbase.lua:2137
_fire_raycast() lib/units/weapons/newnpcraycastweaponbase.lua:563
orig_fire() lib/units/weapons/raycastweaponbase.lua:468
original_fire() @mods/AFSF2/AutoFireSoundFix.lua:56
fire_original() @mods/IRE AND FIST REBORN/lua/raycast.lua:166
fire() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:150
trigger_held() lib/units/weapons/newnpcraycastweaponbase.lua:203
update() lib/units/enemies/cop/actions/upper_body/copactionshoot.lua:349
_upd_actions() lib/units/enemies/cop/copmovement.lua:647
update() lib/units/enemies/cop/copmovement.lua:610
lib/units/player_team/teamaimovement.lua:436

Possible incompatibility with Keepers/Goonmod waypoints mod by TDLQ and invisible weapons for Zeal units bug

  1. With Keepers mod, Converted Cops no longer move to the desired waypoint, even if I shouted at them many times. And this issue seemed to happen if I have the IREnFist mod installed. There's also a rare issue in Reservoir Dogs Day 2 on the storage room on the left side where bots and Converted Cops won't move to the area at all.

  2. Invisible weapon(s) bug occurs on light Zeal units--possibly shotgunners. This could be from the mod itself or another incompatibility from other mods. I did try to remove mods that might cause this issue but to no avail.|

A). Invisible Shotgun(?) bug:
image
image

B). Keepers incompatibility:
https://youtu.be/MGdMJlTvHSA

And for your information, I also have Better Bots, Monkeepers, and The Fixes mods installed. That might be the root of the issue.

I hope these issues can be fixed with the next update, or otherwise, I'll have to remove Keepers mod.

Possible incompatibility with Narrator Anticipation/Vocal Heisters mod

Bain's warnings about the incoming assault can be inaccurate sometimes; The assault can start before the 30 seconds mark. I'm not entirely sure if this is caused by the Narrator Anticipation mod or IREnFist mod. But It's likely just an incompatibility since the former wasn't meant for the latter that changes how the assault works.

This seemed to occur on specific heists such as Golden Grin Casino on Death Sentence.

I will provide proof as soon as possible.

Burst-enabled trigger groups don't work

Burst-enabled trigger groups don't work, only burst-only groups. Putting a burst-enabled group on your gun makes you unable to switch firemodes.

No idea when I broke this.

Not really an issue..

But is there any other place such as a Discord server for feedback or discussion of this mod?

Crash on Crime Spree

Was playing Crime Spree and managed to trigger this shortly after someone joined.

[string "lib/units/enemies/cop/logics/coplogictravel.lua"]:137: attempt to index field 'team' (a nil value)

SCRIPT STACK

set_logic() lib/units/enemies/cop/copbrain.lua:387
_exit() lib/units/enemies/cop/logics/coplogicbase.lua:198
on_new_objective() lib/units/enemies/cop/logics/coplogicidle.lua:483
on_new_objective() lib/units/enemies/cop/logics/coplogicattack.lua:1486
set_objective() lib/units/enemies/cop/copbrain.lua:265
_execute_so() lib/managers/group_ai_states/groupaistatebase.lua:2482
_upd_SO() lib/managers/group_ai_states/groupaistatebesiege.lua:212
clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:174
_execute_queued_task() lib/managers/enemymanager.lua:562
_update_queued_tasks() lib/managers/enemymanager.lua:577
update() lib/managers/enemymanager.lua:51
update() lib/setups/gamesetup.lua:723
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:557

Mask Customization Bug

Game crashes with this error after attempting to select a color during mask customization.

Application has crashed: C++ exception`
mods/IRE AND FIST REBORN/lua/blackmarketgui.lua:1253: attempt to index local 'part_info' (a nil value)

SCRIPT STACK

set_selected_tab() lib/managers/menu/blackmarketgui.lua:6984
mouse_pressed() lib/managers/menu/blackmarketgui.lua:6648
mouse_pressed() lib/managers/menu/menucomponentmanager.lua:1463
mouse_pressed() @mods/base/lua/MenuComponentManager.lua:24
mouse_pressed() lib/managers/menu/menurenderer.lua:372
mouse_press() lib/managers/menu/menuinput.lua:662
lib/managers/mousepointermanager.lua:345

More ammo type mods

Please put weapons here (particularly pistols) that either need a tweak to their ammo types or need an ammo type mod added.

I remember someone saying that the Jericho should not be doing less damage than the Walther PPK, and that the Jericho should have an ammo kit for .45 ACP. I can't find the issue anymore, so feel free to drop suggestions like those here.

93R Burst Fire crash

Application has crashed: C++ exception
mods/IRE AND FIST REBORN/lua/BurstFire.lua:429: attempt to index local 'secondary_weapon_panel' (a nil value)

SCRIPT STACK

set_teammate_weapon_firemode_burst() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:409
_check_action_weapon_firemode() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:381
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:932
original() lib/units/beings/player/states/playerstandard.lua:435
update_original() @mods/base/req/core/Hooks.lua:188
original() @mods/VanillaHUD Plus/lua/BurstFire.lua:302
update_original() @mods/base/req/core/Hooks.lua:265
update() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:350
original() lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:265


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlDosSearchPath_Ustr                               
                     ntdll  (???)     RtlSetLastWin32Error                                
                     ntdll  (???)     RtlAllocateHeap                                     
                     ntdll  (???)     LdrCallEnclave                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     NvOptimusEnablement                                 
     payday2_win32_release  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 

Current thread: Main


Charm Stats

Not sure if this is intended, but all charms are the 3% XP/Money Reward Team Boost.
payday2_win32_release_2020-07-27_12-11-18

Nightclub crash (something to do with the gangster lines probably)

Application has crashed: C++ exception
mods/IRE AND FIST REBORN/lua/chartweakdata.lua:1057: attempt to index a nil value

SCRIPT STACK

_init_gangster() @mods/base/req/core/Hooks.lua:268
original() lib/tweak_data/charactertweakdata.lua:49
original() @mods/base/req/core/Hooks.lua:265
init() @mods/base/req/core/Hooks.lua:188
new() core/lib/utils/coreclass.lua:35
init() lib/tweak_data/tweakdata.lua:575
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:3160
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/setups/setup.lua:35
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/setups/gamesetup.lua:6
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/setups/networkgamesetup.lua:1
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/entry.lua:6
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
core/lib/coreentry.lua:19


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  wintypes  (???)     RoIsApiContractPresent                              
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlDosSearchPath_Ustr                               
                     ntdll  (???)     RtlAllocateHeap                                     
                     ntdll  (???)     LdrCallEnclave                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     NvOptimusEnablement                                 
     payday2_win32_release  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 

Current thread: Main


Corrupt config files can crash the game

If PAYDAY 2/mods/saves/infsave.txt can't be loaded or if it's corrupt/garbage, it will make infcore.lua choke during execution without crashing the game.

This is a very annoying issue to diagnose, and therefore the config file loading should at the very least fail with an incredibly obvious error message.

Marlin Model 1894 Custom - extra concealment on default iron sights?

And it's me again.

Guess this was intended, since I'm seeing this for first time using IreNFist, but:

	self.parts.wpn_fps_snp_m1894_irons.stats = {
		value = 0,
		zoom = 0,
		concealment = 3
	}

Maybe it's better to remove/include to the rifle itself those 3 concealment?

I would pass this issue away quietly, but I'm using Iron Sights Pack, and losing 3 conc. just because I wanted different iron sights is kinda strange.

Crash with Third Person

Crash seems to occur only whilst meleeing during gameplay.

Application has crashed: C++ exception
[string "lib/units/beings/player/huskplayermovement.lua"]:953: attempt to compare number with nil

SCRIPT STACK

lib/network/handlers/unitnetworkhandler.lua:4163
send_to_peers_synched() @mods/ThirdPerson/lua/basenetworksession.lua:52
send() lib/network/base/extensions/networkbaseextension.lua:11
_start_action_melee() @mods/IRE AND FIST REBORN/lua/playerstandard.lua:1441
old_cam() lib/units/beings/player/states/playerstandard.lua:2555
_check_action_melee() @mods/IRE AND FIST REBORN/lua/playerstandard.lua:1470
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:936
original() lib/units/beings/player/states/playerstandard.lua:435
original() @mods/base/req/core/Hooks.lua:188
_standard_update() @mods/base/req/core/Hooks.lua:265
update_original() @mods/DEADLOCKE/Lua/DEADLOCKE_playerstandard.lua:20
update() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:350
original() lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:265

weapon incompatibility crash.txt

Application has crashed: C++ exception
mods/IRE AND FIST REBORN/lua/wpn_parts.lua:387: attempt to index field 'wpnvalues' (a nil value)

SCRIPT STACK

init() @mods/base/req/core/Hooks.lua:268
new() core/lib/utils/coreclass.lua:35
original() lib/tweak_data/weapontweakdata.lua:6188
_init_data_player_weapons() @mods/base/req/core/Hooks.lua:265
original() lib/tweak_data/weapontweakdata.lua:26
old_init() @mods/base/req/core/Hooks.lua:265
original() @mods/Better Bots/betterbots.lua:293
init() @mods/base/req/core/Hooks.lua:188
new() core/lib/utils/coreclass.lua:35
init() lib/tweak_data/tweakdata.lua:531
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:3160
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/setups/setup.lua:35
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/setups/menusetup.lua:1
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/entry.lua:13
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
core/lib/coreentry.lua:19


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
     payday2_win32_release  (???)     zip_get_name                                        

Current thread: Main
Script stack:
init() @mods/base/req/core/Hooks.lua:268
new() core/lib/utils/coreclass.lua:35
original() lib/tweak_data/weapontweakdata.lua:6188
_init_data_player_weapons() @mods/base/req/core/Hooks.lua:265
original() lib/tweak_data/weapontweakdata.lua:26
old_init() @mods/base/req/core/Hooks.lua:265
original() @mods/Better
Bots/betterbots.lua:293
init()
@mods/base/req/core/Hooks.lua:188 new()
core/lib/utils/coreclass.lua:35
init()
lib/tweak_data/tweakdata.lua:531 new()
core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:3160 require()
=[C] OrigRequire()
@mods/base/base.lua:153 require()
@mods/BeardLib/Core.lua:337
lib/setups/setup.lua:35 require()
=[C]
OrigRequire()
@mods/base/base.lua:153 require()
@mods/BeardLib/Core.lua:337
lib/setups/menusetup.lua:1 require()
=[C] OrigRequire()
@mods/base/base.lua:153 require()
@mods/BeardLib/Core.lua:337
lib/entry.lua:13 require()
=[C]
OrigRequire()
@mods/base/base.lua:153 require()
@mods/BeardLib/Core.lua:337
core/lib/coreentry.lua:19

System information:
Application version : 1.96.909
CPU : AMD E2-7110 APU with AMD Radeon R2 Graphics (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon(TM) R2 Graphics / aticfx32.dll[8.17.10.1433]
Language : english
Memory : 3529MB 8KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker/Headphone (Realtek High Definition Audio))

Shockproof Aced skill crash with poison bolts

Title.

Here's the log:
Application has crashed: C++ exception
[string "core/lib/utils/corecode.lua"]:100: attempt to index local 'obj' (a number value)

SCRIPT STACK

add_damage_result() lib/units/weapons/bowweaponbase.lua:259
damage_tase() lib/units/enemies/cop/copdamage.lua:1671
give_impact_damage() @mods/IRE AND FIST REBORN/lua/raycast.lua:965
on_collision() lib/units/weapons/raycastweaponbase.lua:2137
on_collision() lib/units/weapons/raycastweaponbase.lua:2801
_on_collision() lib/units/weapons/projectiles/arrowbase.lua:76
clbk_impact() lib/units/weapons/projectiles/projectilebase.lua:256
func() lib/units/weapons/projectiles/arrowbase.lua:95
body_collision_callback() core/lib/units/coreunitdamage.lua:1537
lib/units/unitdamage.lua:92


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlAllocateHeap                                     

Chiappa Rhino 60DS : wrong ammo type' stats

Aaand it's me again with custom weapons.
This time - the "ugly" revolver:
20200919135417_1
Since it's .40 S&W, I guess it should drop damage down to medium (or supermedium?) tier, instead to light tier (55 dmg revolver, nice).

P.S By the way, I don't checking supported custom weapons that are "unlisted" right now on MWS - just in case if they'll be updated.

crash on mask customization

Application has crashed: C++ exception
mods/IRE AND FIST REBORN/lua/wpn_parts.lua:4370: attempt to index a nil value

SCRIPT STACK

init() @mods/base/req/core/Hooks.lua:268
new() core/lib/utils/coreclass.lua:35
original() lib/tweak_data/weapontweakdata.lua:6188
_init_data_player_weapons() @mods/base/req/core/Hooks.lua:265
original() lib/tweak_data/weapontweakdata.lua:26
original() @mods/base/req/core/Hooks.lua:265
init() @mods/base/req/core/Hooks.lua:188
new() core/lib/utils/coreclass.lua:35
init() lib/tweak_data/tweakdata.lua:531
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:3157
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/setups/setup.lua:35
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/setups/menusetup.lua:1
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
lib/entry.lua:13
require() =[C]
OrigRequire() @mods/base/base.lua:153
require() @mods/BeardLib/Core.lua:337
core/lib/coreentry.lua:19

this is the crashlogs if you need them

Crash upon zooming in with a weapon gadget

[string "lib/units/weapons/newraycastweaponbase.lua"]:679: attempt to perform arithmetic on field 'gadget_zoom_add' (a nil value)

SCRIPT STACK

get_zoom_fov() @mods/IRE AND FIST REBORN/lua/playerstandard.lua:2072
original() @mods/IRE AND FIST REBORN/lua/playerstandard.lua:207
_stance_entered() @mods/base/req/core/Hooks.lua:265
_start_action_steelsight() @mods/IRE AND FIST REBORN/lua/playerstandard.lua:980
_check_state() lib/units/weapons/weaponsecondsight.lua:25
original() lib/units/weapons/weapongadgetbase.lua:23
set_state() @mods/base/req/core/Hooks.lua:265
set_gadget_on() lib/units/weapons/newraycastweaponbase.lua:1276
toggle_gadget() lib/units/weapons/newraycastweaponbase.lua:1387
_toggle_gadget() lib/units/beings/player/states/playerstandard.lua:2492
_check_action_weapon_gadget() lib/units/beings/player/states/playerstandard.lua:2512
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:928
original() lib/units/beings/player/states/playerstandard.lua:435
original() @mods/base/req/core/Hooks.lua:188
update_original() @mods/base/req/core/Hooks.lua:265
update() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:350
original() lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:265

Missing Flavor Text

various flavor text descriptions are missing for post-border crossing heist content including outfits and gloves
payday2_win32_release_2020-07-26_20-31-44
payday2_win32_release_2020-07-26_20-34-52
payday2_win32_release_2020-07-26_20-03-44

HK416 - incorrect stats on handguard.

Hope I'm not boring you with those stupid custom weapons...

20200921165321_1
20200921165323_1
M27 IAR is shorter that Geissele 14.5" but gives more accuracy with less concealment penalty. Same story with Geissele 10.5" - it has only 1 accuracy with -1 concealment.

AK Pack Localization Issues

Not sure if you intend to fix the rest of the strings like with the categories you fixed up, but some of the muzzle brakes and stocks have this issue. Some of the mods also have stat changes that don't match the stat modifying format of IreNFist as well.

20200803175739_1
20200803174252_1

FABARM STF-12 Compact - wrong stats on long barrel.

And another one.
Just as title says:
20200920103025_1
After using INF for a long time, I get it that longer barrels give accuracy/stability at the cost of concealment and vice versa with short ones.
But not with this shotgun. Short barrel is correct:
20200920103301_1 (Even tho I still don't know if it should give damage, but it's up to you)

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