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PROJECT ABANDONED FOR UNDEFINED TIME - Level editor for Panda3d using concepts of Unity3d. WIP
This project forked from hubertgrzeskowiak/panity
PROJECT ABANDONED FOR UNDEFINED TIME - Level editor for Panda3d using concepts of Unity3d. WIP
Warning: This software underlies heavy development and is not yet usable in any form! Panity is a workflow model and level editor for Panda3D that tries to bring proven ideas from Unity3D to the open source world. Unity3D is a great game engine with integrated editor and a very efficient workflow. Panda3D, undoubtly one of the best OSS game engines lacks the two features of graphical interface and fixed workflow pipeline. A big pro of Panda in contrast is its very liberal BSD license and its support for Linux. Panity is made of two layers: - API wrapper - Level editor The API wrapper is a collection of classes that try to mimic Unity's behaviour in sense of code. It follows the same principal ideas and you should be able to rewrite scripts written for Unity to Panity with little effort. The level editor is a graphical front-end for interactive and intuitive scene building. In big parts this tries to mix what makes Unity so intuitive. Using wxWidgets we support all major desktop operating systems.
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