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nunit-unity3d's Introduction

NUnitLite 0.7 Test Runner for Unity3D 4.x

Overview

This is a test runner for NUnitLite, that redirects test results to Unity3D console.

Works under full AOT condition (IOS etc.).

After compilation of C# files Unity gives you two assemblies:

  • Assembly-CSharp-firstpass.dll for 'Plugins' and '[Pro] Standard Assets'
  • Assembly-CSharp.dll for other scripts

Then, if you want to have tests in both places - you should call UnityTestRunner.RunTests() from both places. One call per assembly is enough, but you can call it as many times as you want - all calls after first are ignored.

All of the above is correct for UnityScript (*.js) scripts too.

You can use 'MonoBahavior' classes for tests, but Unity gives you one harmless warning per class. Using special Test classes would be a better idea.

Copyright (C) 2013 by Andrew Zhilin [email protected]

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