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GameStream client for Windows Phone (Discontinued)

Home Page: https://moonlight-stream.com

License: GNU General Public License v3.0

C++ 5.14% C# 46.26% C 48.60%

moonlight-windows's People

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moonlight-windows's Issues

Real time streaming unsupported in Silverlight 8.0

Currently, Limelight WP uses the Silverlight runtime targeting WP 8.0. However, the MediaElement has a MediaElement.RealTimePlayback="True" property that is only accessible if your app uses the Windows runtime (not Silverlight) AND targets WP 8.1. Neither of these are the case for Limelight, so we need to do some rebuilding.

More info: http://social.msdn.microsoft.com/Forums/sqlserver/en-US/0b55d610-df4a-4a52-9fdf-ffee837cd17c/mediaelement-with-customized-h264-mediastreamsource-to-decode-and-display-the-raw-h264-has-a-delay?forum=wpdevelop

To fix:

  • Make the app use Windows Runtime (involves creating a brand new project and hoping most of it works just by copy/paste)
  • Target WP 8.1
  • Ensure that RealTimePlayback actually does what it advertises

Update:
#4
Work from WinRT branch is now in master. I think that we should move forward from here

UI needs overhaul

Moonlight Windows has been neglected as we've waited for the new Windows 10 APIs. Much of the UI needs to be completely rewritten.

Feature request: Moonlight server

It would be nice to get Moonlight server. Can make a simple implementation (without GPU Nvidia feature) compatible with moonlight clients, and later someone can figure out (after reverse engineering) and make Nvidia feature (GPU support for streaming) and on AMD (feature off). However, in any case, we will have a good protocol for streaming games or apps without Nvidia GeForce Experience.

If simple implementation will load the CPU a little, then there is nothing to worry about. The main thing is that we can get a stable stream for mobile devices, TVs and other devices with Moonlight client.

Thanks.

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