moonburnt / balloons_buster Goto Github PK
View Code? Open in Web Editor NEWWIP balloon breaking game made with raylib + entt
WIP balloon breaking game made with raylib + entt
commit 56d58a6 has made changes to building for windows - instead of relying on mingw, windows builds should now use visual studio. Which messed with existing CI workflow, and thus windows CI should be updated to work again
Commit 0fd0d4a has introduced collisions, reimplemented with box2d. And, while things generally work - sometimes they don't.
To be precise - this particular part is bothering me:
Line 75 in 0fd0d4a
It works most of the time, but sometimes it either refuses to delete objects, or refuses to find object with provided entity_id in storage. Collisions still register and BallComponent's draw calls still work, but direct call to find entity with provided id in a view returns negative results.
Maybe I've misunderstood the part about how to toss entity ids around?
Right now, movement of balls is based on their initial velocity:
Line 224 in 41d0b55
Which kinda works, but also have following issues:
Thus, I purpose the following changes:
In commit 7d854cf, balls reaching top of the screen dealt damage to player and then naturally despawned. During migration to box2d, this feature has been lost, making it impossible to lose the game. And thus it should be reimplemented.
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