Comments (5)
from monogame.samples.
Certainly sounds like a plan, but only do with with confirmed working projects in the repository. Obviously only the Platformer sample at present fits that bill fully.
What I would recommend is to automate the NuGet package creation and use that and the NuGet package restore features of NuGet to test the samples rather than build directly against source.
Nothing wrong with doing against source but most devs I speak to use the NuGet's first and source second
from monogame.samples.
What I would recommend is to automate the NuGet package creation
I see the NuGet issue is something separate. I know we haven't gotten to it... I will make the effort to solve that soon as I know some people love that method of distribution.
Still it is another method to solve this issue. TeamCity even has some good NuGet functionality built in, so we could depend on it and not the artifact sharing features if we needed to.
rather than build directly against source.
The TeamCity build server makes it easy to share the latest MonoGame build artifacts. The samples build process would simply use those and not need to rebuild anything.
from monogame.samples.
Added an issue specifically about NuGet automation in MonoGame/MonoGame#2843.
from monogame.samples.
Was thinking about this in the last PR.
Might be worth dropping NuGet in the samples for automated building, trick then is where to get the runtime DLL's for the samples.
Thoughts @tomspilman ?
Fine for the automated process but how would devs put the DLL's in for local running (although they could manually use the NuGet's of course)
from monogame.samples.
Related Issues (20)
- Mac Sample build configuration issues HOT 2
- Mac Platformer2D GLError: InvalidFramebufferOperationExt HOT 1
- Microsoft.Xna.Framework.Graphics Missing HOT 2
- Loading Song on MS Windows HOT 1
- Platformer2D - MSBuildExtensionsPath not set?!
- .NET Core/Standard HOT 3
- Platformer2D builds on Windows 10 but not on macOS 10.15.1 HOT 1
- Updating MonoGame.Samples for 3.8 HOT 6
- What's the license for this project? HOT 1
- .NET 5.0 compatibility HOT 2
- Missing README.md for NeonShooter HOT 1
- cant update to mg 3.81 HOT 2
- should update to net 6 libs , for 3.81 since netstandard 2.0 isnt supported for MG game code, people might be confused. HOT 6
- NeonShooter Sample doesn't build with clean install of MonoGame 3.8.1 HOT 2
- Platformer2D sample is not building due to missing font file HOT 1
- Feature Request: Add automated building to validate the samples.
- ShipGame: Only UI shows in game view on DX HOT 1
- ShipGame: Ships do not show on ship selection screen on DX HOT 1
- ShipGame: Title screen does not animate on DX, but does on GL HOT 1
- Dead Links
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from monogame.samples.