Comments (4)
Okay tracked down the problem. First I needed to build the Content project and then that failed with a more informative error message that I was missing MonoGame.ContentPipeline.targets in the right place. After I installed that from the base MonoGame package I was able to build Content and then build WindowsGL.
Shall I update the readme or make a getting started wiki in case I'm not the only one?
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Looks like this is all doable with nuget. I submitted a pull #21
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Hmm,
All the samples should be using NuGet where they can, this includes the Content Project.
The Content Projects should have the MonoGame.Framework.ContentProject NuGet installed (then excluding the packages.config from the csproj) in the Content Project (not builder). This adds the MonoGameContentProcessors to the content solution.
Yes, you need to build the content first before building each sample. If the Read-me isn't clear I'll get that sorted 💃
There is an issue raised already about putting full docs in for each sample, just need to find the time to get that sorted.
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Can this be closed now?
P.S. I also updated the packages recently for the latest NuGet release
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Related Issues (20)
- Improve documentation for building samples on major desktop platforms HOT 1
- Mac Sample build configuration issues HOT 2
- Mac Platformer2D GLError: InvalidFramebufferOperationExt HOT 1
- Microsoft.Xna.Framework.Graphics Missing HOT 2
- Loading Song on MS Windows HOT 1
- Platformer2D - MSBuildExtensionsPath not set?!
- .NET Core/Standard HOT 3
- Platformer2D builds on Windows 10 but not on macOS 10.15.1 HOT 1
- Updating MonoGame.Samples for 3.8 HOT 6
- What's the license for this project? HOT 1
- .NET 5.0 compatibility HOT 2
- Missing README.md for NeonShooter HOT 1
- cant update to mg 3.81 HOT 2
- should update to net 6 libs , for 3.81 since netstandard 2.0 isnt supported for MG game code, people might be confused. HOT 6
- NeonShooter Sample doesn't build with clean install of MonoGame 3.8.1 HOT 2
- Platformer2D sample is not building due to missing font file HOT 1
- Feature Request: Add automated building to validate the samples.
- ShipGame: Only UI shows in game view on DX HOT 1
- ShipGame: Ships do not show on ship selection screen on DX HOT 1
- ShipGame: Title screen does not animate on DX, but does on GL HOT 1
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