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WORDLE for Sailfish OS

Home Page: https://openrepos.net/content/slava/wordle

License: Other

QMake 2.60% QML 26.88% C++ 55.63% C 11.91% Makefile 1.91% Shell 0.77% JavaScript 0.31%

harbour-wordle's People

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1zgp avatar atlochowski avatar caio2k avatar carmenfdezb avatar eson57 avatar monich avatar poetaster avatar

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harbour-wordle's Issues

Used letters is hard to see

Could you possible change the colour of used letters, or maybe darken them even more, because they are quite difficult to distinguish from the unused

Skärmklipp_20220203_001
?

Dutch files

Hi Slava,

I compiled the lists for Nederlands (Dutch) and it seems to work on my X10ii.

As you may see, I tried a different place for the Backspace and the Next button. I like it better. It would be even better when those buttons would be smaller. Why not the same width, or max 1.5 times the width?

A word on the content for the Dutch readers:
Herkomst: OpenTaal-210G-basis-gekeurd. Hoofdletters niet opgenomen, evenals varianten van letters zoals èêéë. Geen werkwoordvervoegingingen. Verder amper inhoudelijke redactie.

Great game, thanks!

Kind regards, Rob

dutch.zip

[Suggestion/Feature request] How about two different dictionarys per language?

I'm thinking one "easy" and one "difficult", as I've seen online. As is, the Swedish list contains about 2500 correct words, and about 8000 "incorrect", and looking at the incorrect list, I can with some hard work move at minimum several hundred (probably thousands) of words to the correct list. That would make the game considerably more difficult.
What do you think, is it doable?
I love this game, you introduced into my life, but I sometimes think it is to easy. ;)
And yes, the same goes for playing the English list.

Chum metadata

We have added metadata support in SailfishOS:Chum GUI. This allows to categorize applications, show their icons, screenshots. Much of data is pulled from GitHub/GitLab repos, such as developer name, releases and issues.

As we don't have central server for metadata, we use SPEC to provide it. Namely, we ask developers to add it under description section in SPEC. In context of Wordle, it would change description field in SPEC to

%description
Guess the WORDLE in 6 tries

%if "%{?vendor}" == "chum"
Categories:
 - Game
Icon: https://raw.githubusercontent.com/monich/harbour-wordle/master/icons/harbour-wordle.svg
Screenshots:
 - https://openrepos.net/sites/default/files/packages/7548/screenshot-wordle-3a.png
 - https://openrepos.net/sites/default/files/packages/7548/screenshot-wordle-1a.png
 - https://openrepos.net/sites/default/files/packages/8407/screenshot-wordle-2.png
%endif

%prep
%setup -q -n %{name}-%{version}

(... and SPEC continues)

Few of us have added screenshots into Github repositories. For example, for Pure Maps I have https://github.com/rinigus/pure-maps/tree/master/screenshots and I use screenshot urls (in "raw" format) from there. Same could be applied here as well.

Used metadata API is described at https://github.com/sailfishos-chum/main/blob/main/Metadata.md

Note that the packages which have vendor set to something else then either should drop %if section from SPEC or change accordingly. Personally, I don't use that %if and have it always included.

Implementation of rules is wrong with multiple same letters

Here are a couple examples that show some issues with the coloration of the letters.

game2

(screenshot used in Harbour)
In the 3rd line, only one E should be colored to match the number of E in the end word

game1

(from one of my game)
In the 3rd line, the last L shouldn't be colored at all as it's already colored at the right 1st place (and there's no other L in the end word)

For reference, here's a screenshot from the official game that show the validity of my remarks
official

mixed language

starting the app with the default language (here: german) the expected solution contains words in different languages like "TULIO" (italian) or "ARRAY" (english).

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