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A set of AMD provided GPU effects with provided source and sample implementations

Home Page: https://gpuopen.com/gaming-product/fidelityfx/

License: MIT License

fidelityfx's Introduction

FidelityFX

FidelityFX is our series of optimized, shader-based features aimed at improving rendering quality and performance.

These features are designed to be easy to integrate, and we ship HLSL and/or GLSL versions of the effects to allow you to target any API.

Contrast Adaptive Sharpening (CAS)

CAS is a low overhead adaptive sharpening algorithm with optional up-sampling.

Find out more:

Combined Adaptive Compute Ambient Occlusion (CACAO)

CACAO is a highly optimized adaptive sampling ambient occlusion implementation.

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Luminance Preserving Mapper (LPM)

LPM is is a tone mapping and gamut mapping solution for HDR and wide gamut content.

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Single Pass Downsampler (SPD)

SPD provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.

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Stochastic Screen Space Reflections (SSSR)

SSSR is a highly optimized hierarchical screen space traversal kernel for reflections.

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Variable Shading

Variable Shading is a technique to generate image based VRS based on luminance of samples in the previous frame.

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Parallel Sort

Parallel Sort provides an easy to integrate, highly optimized compute-based radix sort.

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Denoiser

FidelityFX Denoiser contains a highly optimized denoiser implementation for reflection data.

Find out more:

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