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mohsansaleem / idle-miner Goto Github PK

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53.0 2.0 10.0 16.79 MB

This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.

C# 95.00% ShaderLab 3.07% HLSL 1.94%
unity3d zenject state-machine spine unirx unity2d unity architecture simulation-game promises

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idle-miner's Issues

Question about asynchronous

Hello,
I am researching the architecture fo unity project and yours is great for me to learn, but I have a question.
For asynchronous, why would you use the Promise library instead of build-in async await or library like UniTask. Is that any better?

Thank you

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