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animal-feeding-phase-ii's Introduction

EX-NO-5 Animal-Feeding-Phase-II

Aim:

To develop a animal feeding game-Phase-2 using unity.

Algorithm:

Random Animal Stampede

Step 1:

In the Hierarchy, create an Empty object called “SpawnManager”

Step 2:

Create a new script called “SpawnManager”, drag the script and attach it to the Spawn Manager in the hierarchy , and open it

Step 3:

Declare new public GameObject[ ] animalPrefabs;

Step 4:

In the inspector assign the size as 3 , for each element drag the animals from prefabs folder into the array Collision Decisions

Step 1:

Double-click on one of the animal prefabs, then Add Component > Box Collider

Step 2:

Click Edit Collider, then drag the collider handles to encompass the object

Step 3:

Check the “Is Trigger” checkbox

Step 4:

Repeat this process for each of the animals and the projectile

Step 5:

Add a RigidBody component to the (pizza)projectile and uncheck “use gravity”.

Step 6:

Create a new DetectCollisions.cs script, then drag the scripts and add it to each animal prefab and pizza, then open it and check it.

Step 7:

For all the animal prefabs and food in th inspector (below the layer ) drop down the override option and choose apply all.

Program:

SPAWN MANAGER

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpawnManager : MonoBehaviour
{
    public GameObject[] animalPrefabs;
    private float spawnRangex = 20;
    private float spawnPosZ = 20;
    private float startDelay = 2;
    public float spawnInterval=1.5f;
    // Start is called before the first frame update
    void Start()
    {
        InvokeRepeating("SpawnRandomAnimal", startDelay, spawnInterval);
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.S))
        {
            SpawnRandomAnimal();
        }
    }
    void SpawnRandomAnimal()
    {
        int animalIndex = Random.Range(0, animalPrefabs.Length);
        Vector3 spawnPos = new Vector3(Random.Range(-spawnRangex, spawnRangex), 0, spawnPosZ);
        Instantiate(animalPrefabs[animalIndex], spawnPos, animalPrefabs[animalIndex].transform.rotation);
    }
}

DETECT COLLISION

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DetectCollider : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {}

    // Update is called once per frame
    void Update()
    {}
    private void OnTriggerEnter(Collider other)
    {
        Destroy(gameObject);
        Destroy(other.gameObject);
    }
}

Output:

img

Result:

Animal feeding game-Phase-2 using unity is developed successfully.

animal-feeding-phase-ii's People

Contributors

archanasharikalharinarayanan avatar mohanraj2004 avatar

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