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License: MIT License
Their script: https://ghostbin.com/paste/2n67m
Reference documentation: https://wiki.roll20.net/Dice_Reference
I think it is possible to adopt some of the elements of Roll20 to make DXJS more powerful
It would be good to have an option when specifying dice to say it is the 'best' outcome. this could then be highlighted in any outputs.
(same could be done for worst)
It would be good to have a config object that could hold defaults (for instance default history length) or settings (like default dice generation)
It would be useful to be able to provide an optional weight to the dice faces. This would skew the roll in that favour. this would allow you to more easily create dice that had uncommon outliers.
It would be useful to be able to use brackets in handfuls for example 2d4(3d6+d9)
currently the matching for dice groups is a bit vague. It should make more stringent checks to make sure the right dice has been selected.
this is because it loops through all the dice and just takes the last one that matches. It would be better to find the one that matches the closest to the full expression.
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