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hvcc-plugins's Introduction

hvcc-plugins

Collection of hvcc based audio plugins used in MOD Audio.
Stored in a single source code repository to make it easy for contributors and MOD staff to add and maintain these plugins.

This source code repository has the following contents:

  • custom-ttl - LV2 ttl files modified by hand, based on the generated DPF output, that adds a bit more information and meta-data to a plugin
  • dpf - the plugin framework used to get CLAP, LV2, VST2, VST3 formats from a single implementation;
    for MOD we only care about the LV2 format for now
  • dpf-widgets - optional, UI widgets for DPF that allow these generated plugins to include a desktop UI
  • hvcc - the tools that convert puredata patches into C and C++ and integrates with DPF
  • plugins - the actual plugins, 1 folder by plugin, in which we have the puredata patch(es) and the hvcc specific configuration
  • presets - optional, LV2 presets to be included on the MOD plugin store builds of each plugin

ADDING NEW PLUGINS

PLUGIN

This repository builds plugins as present in the plugins folder. Each folder should follow the naming convention of "brandname-pluginame", with a single dash as separator and no spaces or special characters.

Inside each plugin folder there are at least 3 files:

  • plugin.json
  • plugin.pd
  • README.md

The first file is meant for hvcc, it sets up branding, plugin categories and audio port count. It is safe to copy this file to another plugin for a starting point, but then make sure to edit the fields as necessary.

Then we have the puredata entry point file as plugin.pd. It can reference and include other files on the same directory or even subdirectories, but the entry point must have this filename.

And finally a readme just to give some details on the plugin and any relevant information.

BUILDING

For building you will need a POSIX-compliant compiler (GCC or Clang) plus GNU Make.
Building is a simple as running make after cloning this repository, assuming you have the needed tools installed.

Note that this repository uses git submodules, so cloning with git clone --recursive is required.

After building you will find CLAP, LV2, VST2 and VST3 plugin builds in a newly created ./bin directory.
Alternatively you can download nightly builds from the generated GitHub actions.

BUILDING FOR MOD

If you already have "bootstrapped" mod-plugin-builder before, building for e.g. MOD Dwarf is as simple as:

make moddwarf

Change moddwarf to modduo or modduox if applicable.

After building, you can directly push the bundle into a MOD unit over USB by running:

make modpush

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