mmorselli / joy2openvr Goto Github PK
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Interface to OpenVR Input Emulator to translate any Direct Input controllers commands into VR Controller commands
Hi! I get link to ur project from reddit.
I need to emulate keyboard arrowpress as toucpad hold.
For ex. in normal games (not VR) mostly we use WASD or Arrows to move. In VR they force u to use touchpad. I really want to play from keyboard, Press arrow and move like i hold touchpad up direction. It's more userful for me. Is it real with Joy2OpenVR?
If no, then how hard is realisation of this? Maybe know some solutions?
Works great with controllers! I really appreciate how easy you have made all of this!
I have a Delta 6 controller and a Mag II controller, both act as a keyboard. Could you add keyboard support, or maybe make a "Key2OpenVR" application?
As I have said before I am totally willing to make it worth your while and reimburse you for your time.
Thanks so much!
Seems the project is dead - is that correct? I'd like to use my HOTAS controller with a VR title, specifically No Man's Sky that recently added VR support. From the looks of the project this probably isn't going to happen - just curious if anyone is still supporting this?
Thanks!
Tried with my Oculus touch and did not seem to work. Are there some syntax changes to the ini file that need to be done, or is the Touch not supported? I love to have multiplayer and it would be great if I could level the playing field between Team Oculus and Team Vive!
Thanks again for everything!
Hey mmorselli,
i saw your hardware project youtube video and this was the only way i could reach you. I am currently working on a Hardware/Software project myself, for my Bachelor project. I want to use a Solenoid for haptical feedback on a Golf Club, but im not very experienced with hardware.
Could you help me with some questions?
First of all: is it possible to make the solenoid feedback with a batterie? if yes, which type would be best?
Do you use a mosfet or a transistor for handling the haptic feedback output from pin 1?
And can u do the the solenoid feedback without an arduino/rasperry pi? id prefer a smallest curcuit as possible.
Thanks a lot in advance !
Best Regards and Kudos, your gun looks amazing!
Marc
This is fantastic! I am running around in AZ Sunshine with my Cabella's Big Game hunter Xbox 360 controller. The issue is that I cannot seem to make the trigger on the physical gun function as the trigger on the vive controller. I can only seem to map it as an axis. I have tried Standard Steamvr and Steamvr beta. I am using the latest version of AZ Sunshine with the 2 handed update. I have tried both version 1 and version 2 trackers, in both tracker mode and controller mode. The thumbsticks work perfectly for free locomotion!
Hello,
(sorry for the faults, I'm french)
I would like to build a device whose information will be processed by the PC (like a touchpad but the data is special) and combine with the orientation of the headset (HTC vive). This data will allow me to move according to the orientation of my "eyes".
So I created a virtual gamepad (with vJoy) on which I send the combined data (only the virtual gamepad's joystick data is used). But for some games (PAYDAY2 vr, Fallout 4 vr, The forest) I have no way to send this data (Note : on Skyrim: no problem).
What I would like do is send the combined data to a virtual gamepad that (one day I hope) will retransmit tem to the game by simulating the move by touchpad. (vJoy joystick = Vive controller touchpad)
Is it possible that with your solution, (or the part of the code relating to the joystick), there is a way to make the games work like according to this comportment?
Hi, sorry for my pool English first~~
First I want to say is,This program is so amazing!!!!
Finally I can use my gun for some VR games~~
But I have a small question
When I start a game with full screen,for example,Revoke VR,the Joy2OpenVR will malfunction,
would you please give a solution?
Thanks~~~
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