This repository marked a long journey of learning for me in Unreal. I thank everyone for their support to this repository, even though the final version is not 100% bug-free XD.
New ALS repository: https://github.com/mmalewski/ALS_Replicated_BP_Only/tree/master
Old ALS repository: https://github.com/Cesio137/ALS_Replicated/tree/master
This is a community-based effort to fully and effectively replicate Advanced Locomotion System v4 which is permanently free on the Epic Marketplace.
Discussion regarding the replication effort of ALS should take place on the official discord for Advanced Locomotion System here: https://discord.gg/wYYMHFu
This repository will operate on a series of pull requests. You are free to download modify and pull request your modifications in. If it meets with the criteria of effectively replicating the project, it will be reviewed and merged in.
**Detailed description of issue**
Write a detailed explanation of the issue here.
**Steps To Reproduce:**
1: Detailed Steps to reproduce the issue
2: Clear steps
3: Etc
**Expected Results:**
A description of what should happen.
**Actual Results:**
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Install VS 2019/2022 and Engine sources.
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Clone the repository or download the latest release.
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Move
ALSReplicated
folder into your project'sPlugins
folder -
Add the lines below into your project's
DefaultInput.ini
, below[/Script/Engine.InputSettings]
tag:+ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftAlt) +ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) +ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) +ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick) +ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl) +ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder) +ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) +ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) +ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) +ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) +ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left) +ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right) +ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) +ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) +ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X) +ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) +ActionMappings=(ActionName="CycleOverlayUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp) +ActionMappings=(ActionName="CycleOverlayDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown) +ActionMappings=(ActionName="CycleOverlayUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up) +ActionMappings=(ActionName="CycleOverlayDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down) +ActionMappings=(ActionName="OpenOverlayMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q) +ActionMappings=(ActionName="OpenOverlayMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) +ActionMappings=(ActionName="UseAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) +AxisMappings=(AxisName="MoveForward/Backwards",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveRight/Left",Scale=1.000000,Key=D) +AxisMappings=(AxisName="LookUp/Down",Scale=-1.000000,Key=MouseY) +AxisMappings=(AxisName="LookLeft/Right",Scale=1.000000,Key=MouseX) +AxisMappings=(AxisName="MoveForward/Backwards",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="MoveRight/Left",Scale=-1.000000,Key=A) +AxisMappings=(AxisName="MoveForward/Backwards",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="MoveRight/Left",Scale=1.000000,Key=Gamepad_LeftX) +AxisMappings=(AxisName="LookUp/Down",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="LookLeft/Right",Scale=1.000000,Key=Gamepad_RightX)
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Add the lines below into your
DefaultEngine.ini
, below[/Script/Engine.CollisionProfile]
tag (Create the tag if it doesn't exist):+Profiles=(Name="ALS_Character",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Climbable",Response=ECR_Ignore)),HelpMessage="Custom collision settings for the capsule in the ALS_BaseCharacter.") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Climbable")
@