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vrumgplugin's Issues

How can I use it in 4.13?or higher?

you said " It should be ready for 4.13",under the youtube video . but I could only found 4.12 version.
I want to use the VR example template in 4.13, but I can't build the plugin in this version . It shows some errors, I don't know to fix them.

crashes when using a Web Browser

First off: Congrats for your plugin.

But I got an issue when "clicking" on a web page (e.g. maps.google.com or google.com) using Unreal Engine 4.12.5.

The corresponding log is:

Log file open, 09/01/16 16:54:19
LogInit:Display: Running engine for game: VRUMG
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1097041667) SRandInit(1097041669).
LogTaskGraph: Started task graph with 4 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.094647
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.09.01-14.54.19:139][ 0]LogInit: Selected Device Profile: [Windows]
[2016.09.01-14.54.19:139][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.09.01-14.54.19:148][ 0]LogInit: Computer: DESKTOP-9COEGFU
[2016.09.01-14.54.19:148][ 0]LogInit: User: q372283
[2016.09.01-14.54.19:148][ 0]LogInit: CPU Page size=65536, Cores=6
[2016.09.01-14.54.19:148][ 0]LogInit: High frequency timer resolution =3.513593 MHz
[2016.09.01-14.54.19:148][ 0]LogMemory: Memory total: Physical=127.9GB (128GB approx)
[2016.09.01-14.54.19:148][ 0]LogMemory: Platform Memory Stats for Windows
[2016.09.01-14.54.19:148][ 0]LogMemory: Process Physical Memory: 191.12 MB used, 191.12 MB peak
[2016.09.01-14.54.19:148][ 0]LogMemory: Process Virtual Memory: 195.62 MB used, 195.62 MB peak
[2016.09.01-14.54.19:148][ 0]LogMemory: Physical Memory: 10488.11 MB used, 130982.84 MB total
[2016.09.01-14.54.19:148][ 0]LogMemory: Virtual Memory: 554.73 MB used, 134217728.00 MB total
[2016.09.01-14.54.19:386][ 0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
[2016.09.01-14.54.19:704][ 0]LogD3D11RHI: D3D11 adapters:
[2016.09.01-14.54.19:728][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2016.09.01-14.54.19:728][ 0]LogD3D11RHI: 8144/0/65491 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.09.01-14.54.19:729][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.09.01-14.54.19:729][ 0]LogD3D11RHI: 0/0/65491 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.09.01-14.54.19:729][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.09.01-14.54.19:733][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.09.01-14.54.19:733][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
[2016.09.01-14.54.19:733][ 0]LogWindows: EnumDisplayDevices:
[2016.09.01-14.54.19:733][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
[2016.09.01-14.54.19:734][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2016.09.01-14.54.19:734][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2016.09.01-14.54.19:734][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2016.09.01-14.54.19:734][ 0]LogWindows: DebugString: FoundDriverCount:4
[2016.09.01-14.54.19:734][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
[2016.09.01-14.54.19:734][ 0]LogD3D11RHI: Driver Version: 372.54 (internal:21.21.13.7254, unified:372.54)
[2016.09.01-14.54.19:734][ 0]LogD3D11RHI: Driver Date: 8-11-2016
[2016.09.01-14.54.19:734][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.09.01-14.54.19:751][ 0]LogD3D11RHI: Async texture creation enabled
[2016.09.01-14.54.19:760][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2016.09.01-14.54.19:761][ 0]LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/Intermediate/Shaders/WorkingDirectory/10556/).
[2016.09.01-14.54.19:761][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/q3/AppData/Local/Temp/UnrealShaderWorkingDir/207C182947291B0B664DEAB58388A580/'.
[2016.09.01-14.54.19:761][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.09.01-14.54.20:562][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.09.01-14.54.20:570][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.09.01-14.54.20:578][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.09.01-14.54.20:587][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.09.01-14.54.20:595][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.09.01-14.54.20:601][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.09.01-14.54.20:607][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.09.01-14.54.20:613][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.09.01-14.54.20:620][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.09.01-14.54.20:626][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.09.01-14.54.20:632][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.09.01-14.54.20:644][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.09.01-14.54.20:644][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.09.01-14.54.20:645][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.09.01-14.54.20:664][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.09.01-14.54.20:670][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.09.01-14.54.20:676][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.09.01-14.54.20:682][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.09.01-14.54.20:689][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.09.01-14.54.20:689][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.09.01-14.54.20:754][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.09.01-14.54.20:799][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 48MB C:/Users/q3/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.09.01-14.54.20:799][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/q3/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
[2016.09.01-14.54.20:799][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.09.01-14.54.20:799][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.09.01-14.54.20:799][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.09.01-14.54.20:799][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.09.01-14.54.20:812][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.09.01-14.54.20:824][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/q3/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.09.01-14.54.20:965][ 0]LogInit: Selected Device Profile: [Windows]
[2016.09.01-14.54.20:965][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.09.01-14.54.21:099][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.09.01-14.54.21:099][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.09.01-14.54.21:099][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.09.01-14.54.21:305][ 0]LogAssetRegistry: FAssetRegistry took 0.0214 seconds to start up
[2016.09.01-14.54.21:319][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.011271 seconds
[2016.09.01-14.54.21:323][ 0]LogUObjectArray: 28739 objects as part of root set at end of initial load.
[2016.09.01-14.54.21:323][ 0]LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
[2016.09.01-14.54.21:323][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.09.01-14.54.21:331][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.09.01-14.54.21:470][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.09.01-14.54.21:470][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.09.01-14.54.21:965][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.09.01-14.54.22:153][ 0]SourceControl: Info Source control is disabled
[2016.09.01-14.54.22:179][ 0]SourceControl: Info Source control is disabled
[2016.09.01-14.54.22:186][ 0]SourceControl: Info Source control is disabled
[2016.09.01-14.54.22:193][ 0]SourceControl: Info Source control is disabled
[2016.09.01-14.54.22:382][ 0]LogEngine: Initializing Engine...
[2016.09.01-14.54.22:393][ 0]LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-57D697C6
[2016.09.01-14.54.22:408][ 0]LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-57D697C6
[2016.09.01-14.54.22:522][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.09.01-14.54.22:532][ 0]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
[2016.09.01-14.54.22:551][ 0]LogInit: FAudioDevice initialized.
[2016.09.01-14.54.22:575][ 0]LogDerivedDataCache: Saved boot cache 0.02s 48MB C:/Users/q372283/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.09.01-14.54.22:583][ 0]LogInit: Texture streaming: Enabled
[2016.09.01-14.54.22:603][ 0]LogInit: Transaction tracking system initialized
[2016.09.01-14.54.22:624][ 0]BlueprintLog: New page: Editor Load
[2016.09.01-14.54.22:686][ 0]LocalizationService: Info Localization service is disabled
[2016.09.01-14.54.22:741][ 0]LogConsoleResponse:Display:
[2016.09.01-14.54.22:820][ 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.09.01-14.54.22:820][ 0]LogCook:Display: Mobile HDR setting 1
[2016.09.01-14.54.22:898][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/q3/Documents/Unreal Projects/VRUMG/Content/' took 0.01s
[2016.09.01-14.54.22:898][ 0]SourceControl: Info Source control is disabled
[2016.09.01-14.54.22:898][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/Content/TestLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.09.01-14.54.22:898][ 0]LightingResults: New page: Lighting Build
[2016.09.01-14.54.22:901][ 0]MapCheck: New page: Map Check
[2016.09.01-14.54.22:901][ 0]LightingResults: New page: Lighting Build
[2016.09.01-14.54.23:120][ 0]LogAIModule: Creating AISystem for world TestLevel
[2016.09.01-14.54.23:126][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.09.01-14.54.23:127][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.09.01-14.54.23:158][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 30.741ms to complete.
[2016.09.01-14.54.23:158][ 0]LogFileHelpers: Loading map 'TestLevel' took 0.260
[2016.09.01-14.54.23:260][ 0]LogCollectionManager: Loaded 0 collections in 0.001837 seconds
[2016.09.01-14.54.23:299][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/q3/Documents/Unreal Projects/VRUMG/Saved/Collections/' took 0.01s
[2016.09.01-14.54.23:299][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/q3/Documents/Unreal Projects/VRUMG/Content/Developers/q3/Collections/' took 0.01s
[2016.09.01-14.54.23:299][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/q3/Documents/Unreal Projects/VRUMG/Content/Collections/' took 0.01s
[2016.09.01-14.54.23:299][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.09.01-14.54.23:305][ 0]LogContentBrowser: Native class hierarchy populated in 0.0067 seconds. Added 2050 classes and 375 folders.
[2016.09.01-14.54.23:309][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.09.01-14.54.23:309][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.09.01-14.54.23:310][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0008 seconds. Added 12 classes and 0 folders.
[2016.09.01-14.54.23:315][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
[2016.09.01-14.54.23:343][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.
[2016.09.01-14.54.23:347][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
[2016.09.01-14.54.23:357][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.09.01-14.54.23:361][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.09.01-14.54.23:388][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders.
[2016.09.01-14.54.23:388][ 0]LogLoad: Full Startup: 5.01 seconds (BP compile: 0.04 seconds)
[2016.09.01-14.54.23:388][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.09.01-14.54.23:388][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.09.01-14.54.23:397][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.09.01-14.54.23:397][ 0]LogOcInput: OculusInput pre-init called
[2016.09.01-14.54.23:411][ 0]LogAssetRegistry: Asset discovery search completed in 2.1273 seconds
[2016.09.01-14.54.23:411][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.09.01-14.54.23:411][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000016 seconds (updated 0 objects)
[2016.09.01-14.54.23:414][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.09.01-14.54.23:525][ 0]LogRenderer: Reallocating scene render targets to support 976x576 (Frame:2).
[2016.09.01-14.54.53:377][544]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0012 seconds. Added 111 classes and 0 folders.
[2016.09.01-14.55.01:552][375]BlueprintLog: New page: Compile UMG_2
[2016.09.01-14.55.01:645][375]BlueprintEditorCompileResults: Info [0043.27] Compile of UMG_2 successful! in 92 ms
[2016.09.01-14.55.02:167][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/UMG/UMG_2" FILE="../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/Content/UMG/UMG_2.uasset" SILENT=true
[2016.09.01-14.55.02:183][407]LogSavePackage: Save=11.20ms
[2016.09.01-14.55.02:183][407]LogSavePackage: Moving '../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/Saved/UMG_2CB578CFD4F0D7DD743CB38BDC25D9ECE.tmp' to '../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/Content/UMG/UMG_2.uasset'
[2016.09.01-14.55.02:184][407]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/q3/Documents/Unreal Projects/VRUMG/Content/UMG/UMG_2.uasset
[2016.09.01-14.55.03:207][491]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.09.01-14.55.03:208][491]PIE: New page: PIE session: TestLevel (Sep 1, 2016, 5:55:03 PM)
[2016.09.01-14.55.03:208][491]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_TestLevel
[2016.09.01-14.55.03:210][491]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002339s)
[2016.09.01-14.55.03:211][491]LogAIModule: Creating AISystem for world TestLevel
[2016.09.01-14.55.03:211][491]LogPlayLevel: PIE: World Init took: (0.000643s)
[2016.09.01-14.55.03:211][491]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TestLevel.TestLevel to /Game/UEDPIE_0_TestLevel.TestLevel (0.003210s)
[2016.09.01-14.55.03:234][491]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
[2016.09.01-14.55.03:253][491]LogInit: FAudioDevice initialized.
[2016.09.01-14.55.03:358][491]LogWorld: Game class is 'GameMode'
[2016.09.01-14.55.03:361][491]LogWorld: Bringing World /Game/UEDPIE_0_TestLevel.TestLevel up for play (max tick rate 0) at 2016.09.01-16.55.03
[2016.09.01-14.55.03:362][491]LogWorld: Bringing up level for play took: 0.002713
[2016.09.01-14.55.03:367][491]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0011 seconds. Added 11 classes and 0 folders.
[2016.09.01-14.55.03:391][491]LogContentBrowser: Native class hierarchy updated for 'WebBrowser' in 0.0015 seconds. Added 0 classes and 0 folders.
[2016.09.01-14.55.03:398][491]PIE: Info Play in editor start time for /Game/UEDPIE_0_TestLevel -0.594
[2016.09.01-14.55.03:409][492]LogRenderer: Reallocating scene render targets to support 3024x1680 (Frame:530).
[2016.09.01-14.55.20:276][973]LogCrashTracker:

[2016.09.01-14.55.20:276][973]LogCrashTracker:

[2016.09.01-14.55.20:276][973]LogWindows:Error: === Critical error: ===
Fatal error!

[2016.09.01-14.55.20:294][973]LogExit: Executing StaticShutdownAfterError
[2016.09.01-14.55.20:298][973]LogWindows: FPlatformMisc::RequestExit(1)
[2016.09.01-14.55.20:298][973]Log file closed, 09/01/16 16:55:20

Any advice what the problem is ?

Thank you very much in advance!

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