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Starting seed for a Slick2D project using Eclipse
License: MIT License
This project forked from brugernavntaken/oose2015
Starting seed for a Slick2D project using Eclipse
License: MIT License
Create GameObject class
Must include description of the code (e.g. what the different functions do) and also where we found inspiration for the game.
make a score system that keeps track of a players current score (collection of coins)
Make a binary release of the game (.jar)
If pacman dies the player lose a life. He should also respawn. If there is no more lives, show current score
Comment all the code in all classes
Create player class
This class should inherit from entity class
Vector2 class has to be created
Same as the coin collision, should check if the player collide with a powerup, thus enable pacman to "eat" the ghosts
Entity class has to be created.
This class should inherit from GameObject class
Create level class
Should check if the player collide with a coin
Create Menu class
Make the pacman die prettier and make a new startup for the play state
Create Enemy class.
This class should inherit from entity class
Create PowerUp class.
This class should inherit from coin class
Create the walls class.
This class should inherit from GameObject class
Give the ghost a new sprite animation when it dies and make it respawn in the middle of the level map
A collision system for the player to make him move between the walls og the level
Create the coin class
This class should inherit from gameObject class
Make a highscore system that holds previous players scores inside the highscore class
Create the play class
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