miskatonicstudio / godot-array-modifier Goto Github PK
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License: The Unlicense
I have to drag the array outside of the parent csg shape before applying.
The main problem is: how to write unit tests for a Godot node?
Repeat object along the path, like it's possible in Blender.
Checklist:
After clicking "Apply" the nodes are added correctly, but there is no possibility to undo the action (other than closing the scene and reopening it, assuming that it was not saved). There is also no indication that the scene was changed (no (*) next to the scene name).
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