Comments (4)
You need to initialize the transport or use a networkmanager
from mirror.
Well i start the server with a networkmanager so it should work.
And it's work with previous version of mirror
from mirror.
If you override the awake method, make sure to call the base class
from mirror.
That was that. Before the Awake method was not protected. I added it and it's work now.
Thanks for your help 👍
from mirror.
Related Issues (20)
- KCPTransport null OnDisconnect action when exiting Play Mode HOT 1
- 'Transform' does not contain a definition for 'GetPositionAndRotation' HOT 2
- Transports callbacks errors HOT 1
- ServerChangeScene sends NotReadyMessage to non-authenticated-yet connections HOT 2
- AOI issue - NetworkClient.DestroyObject vs NetworkIdentity.OnDestroy HOT 2
- Authentication messages are skipped when using StartHost() + ServerChangeScene() HOT 2
- KCP Threaded Client Error On Disconnect
- NetworkAnimator: animatorSpeed is never assigned for new clients when joining a game and can cause desync
- KCP - created with cookie HOT 2
- Constructors of custom class/struct do not use syncvar getter/setter for GO/NI/NB.
- Network Rigidbody Reliable not syncing rotation HOT 1
- OnDestroy() isServer returns false on Server Objects, Mirror-89.6.8 HOT 2
- How to implement replicas in MMO? That is, some players enter another scene without affecting other players HOT 3
- Feature request: Predict Rigidbody 2D HOT 1
- Failed to spawn server object, did you forget to add it to the NetworkManager? HOT 1
- Assets\Mirror\Components\PredictedRigidbody\PredictedRigidbody.cs(327,16): error CS1061 HOT 4
- UniEncrypt + Mirror HOT 3
- When crossing assemblies, you may not be able to obtain the Reader/Writer defined by yourself.
- Can Mirror be used to call methods with the [Command] attribute through UI buttons? Why am I getting a NullReferenceException error with the message "Object reference not set to an instance of an object" when I make the call? Does anyone knowledgeable about this issue? HOT 4
- OnValidate logs an error if NetworkIdentity was added after other NetworkBehaviors HOT 3
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