Comments (1)
Hi,
The new version has fixed all errors.
Thanks.
Mirror: v.89.0.0
Unity: v.2021.3.35
from mirror.
Related Issues (20)
- KCP Threaded Client Error On Disconnect
- NetworkAnimator: animatorSpeed is never assigned for new clients when joining a game and can cause desync
- KCP - created with cookie HOT 2
- Constructors of custom class/struct do not use syncvar getter/setter for GO/NI/NB.
- Network Rigidbody Reliable not syncing rotation HOT 1
- OnDestroy() isServer returns false on Server Objects, Mirror-89.6.8 HOT 2
- How to implement replicas in MMO? That is, some players enter another scene without affecting other players HOT 3
- Feature request: Predict Rigidbody 2D HOT 1
- Failed to spawn server object, did you forget to add it to the NetworkManager? HOT 1
- Assets\Mirror\Components\PredictedRigidbody\PredictedRigidbody.cs(327,16): error CS1061 HOT 4
- UniEncrypt + Mirror HOT 3
- When crossing assemblies, you may not be able to obtain the Reader/Writer defined by yourself.
- Can Mirror be used to call methods with the [Command] attribute through UI buttons? Why am I getting a NullReferenceException error with the message "Object reference not set to an instance of an object" when I make the call? Does anyone knowledgeable about this issue? HOT 5
- OnValidate logs an error if NetworkIdentity was added after other NetworkBehaviors HOT 3
- Error "InvalidOperationException: Collection was modified; enumeration operation may not execute." in NetworkRoomManager HOT 1
- Mirror can lose a NetworkBehavour object on a client HOT 4
- Conventient way to register multiple processing methods into the same Message HOT 1
- Is there any method to manually sync by network using mirror? HOT 1
- Errors HOT 5
- Bandwidth Abuse HOT 2
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from mirror.