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Comments (12)

SoftwareGuy avatar SoftwareGuy commented on May 13, 2024

The runtime-editor one is responsible for assigning GUIDs and whatnot to assets. You should not (and probably never) be randomly grabbing the scripts from inside the DLL in the project directory inspector, instead use "Add Component" on your object's inspector. This will ensure everything is correctly weaved and whatnot on deployment.

If you don't do it this way then we cannot be certain that it'll work without issue.

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babaq avatar babaq commented on May 13, 2024

I am on Unity 2018.3b12, the object inspector only shows the NetworkIdentity version of UNet, no Mirror Version found. Runtime and Runtime-Editor are properly referenced excluding Editor platform or not.

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SoftwareGuy avatar SoftwareGuy commented on May 13, 2024

Hrm, I see how it is.

We're kinda unable to support 2018.3 beta right now as we build against Unity 2017.4 LTS DLLs. We don't have access to the dead UNET HLAPI for 2018.3 yet, but when it comes available we'll probably do a build for that version.

Stand by and wait for the other devs to chime in.

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SoftwareGuy avatar SoftwareGuy commented on May 13, 2024

@babaq, could you link the video you were watching?

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babaq avatar babaq commented on May 13, 2024

Thanks for the quick response.
the 2018.3 is close to release date, so I guess the engine dlls and the DEAD UNet are probably settled.
you could publish a guide of how to build Mirror and I could try to build it against new unity version?

anyway.

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djgaven588 avatar djgaven588 commented on May 13, 2024

Can confirm, 2018.3 beta has issues with Add Component not listing anything from Mirror. I am having to drag from the Project window onto the object I want the script on.

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TimPickup avatar TimPickup commented on May 13, 2024

I use 2018.3 without issues - im trying to work out what issue your having so I can help. Im just setting up from scratch now to check

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babaq avatar babaq commented on May 13, 2024

@SoftwareGuy it's the video in the migration

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djgaven588 avatar djgaven588 commented on May 13, 2024

Could it possibly be caused by how I am using it from the Asset Store? The last update was November 4th. Perhaps something was pushed onto GitHub which fixed the issue?

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SoftwareGuy avatar SoftwareGuy commented on May 13, 2024

@djgaven588 grab the latest autobuild, the one on the Asset Store is very outdated compared to the autobuild ones :)

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TimPickup avatar TimPickup commented on May 13, 2024

@babaq I can confirm I saw the same issue when I set up a new project in 2018.3.0b12 using latest Unity build mirror-571 (https://github.com/vis2k/Mirror/releases/download/mirror-571/Mirror.zip)

But, after setting the DLLs up correctly and then fully shutting down all copies of Unity and starting the project back up, I can now see the correct Mirror versions of components

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babaq avatar babaq commented on May 13, 2024

@TimPickup confirmed Mirror-571 can be recognized by Unity 2018.3b12 after correctly referencing runtime.dll and runtime-editor.dll.

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