Comments (5)
We will try have look at this a resolve soon as possible. Thank you for the report and project to replicate it in.
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I can't seem to replicate the crash using the Player script.
I've also added extra tests to make sure it works for other return types.
from mirage.
seems to be an issue that is effecting unity 2021.2.4
from mirage.
Yeah, 2021.1.x works fine. I haven't tested previous 2021.2.x versions, but 2021.2.5 is also broken.
from mirage.
🎉 This issue has been resolved in version 113.0.3 🎉
The release is available on GitHub release
Your semantic-release bot 📦🚀
from mirage.
Related Issues (20)
- Unity 2020 LTS with IL2CPP: RPCs with INetworkPlayer parameter cause IL2CPP generation to fail HOT 2
- Mirage throws ArgumentNullException and disconnects client when log level is set to "Log" HOT 2
- Make NetworkSceneManager return Scene struct instead of strings HOT 1
- AsyncOperation NRE when loading a scene that has not been added to build settings (or bad path)
- Documentation Updates HOT 1
- Where is the KCP transport HOT 16
- Mirage shouldn't create a socket if Don't Listen is enabled HOT 1
- Support SyncVar hooks with only one parameter
- Adding LateStart events In NetworkIdentity (OnLateStartServer, OnLateStartClient) HOT 2
- Generic Writer Extension methods cause IL errors HOT 1
- Read only property for ServerObjectManager nextNetworkId HOT 1
- Target Rpc also invokes on host player HOT 1
- Increasing Mirage.Serialization.StringExtensions.MaxStringLength does not actually work HOT 2
- Odin serializer conflicts with the network behavior implementation HOT 2
- Welcome Window wrap changelog HOT 1
- Nested NetworkIdentity find NetworkBehaviours that belong to other objects HOT 1
- Add weaver warning when using [Server] [Client] on Awake HOT 1
- Benchmark / Performance Documentation HOT 4
- Pool Max Size reached spam when at high player counts HOT 1
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