Related Issues (20)
- Unity 2020 LTS with IL2CPP: RPCs with INetworkPlayer parameter cause IL2CPP generation to fail HOT 2
- Mirage throws ArgumentNullException and disconnects client when log level is set to "Log" HOT 2
- Make NetworkSceneManager return Scene struct instead of strings HOT 1
- Documentation Updates HOT 1
- Where is the KCP transport HOT 16
- Mirage shouldn't create a socket if Don't Listen is enabled HOT 1
- Support SyncVar hooks with only one parameter
- Generic Writer Extension methods cause IL errors HOT 1
- Read only property for ServerObjectManager nextNetworkId HOT 1
- Target Rpc also invokes on host player HOT 1
- Increasing Mirage.Serialization.StringExtensions.MaxStringLength does not actually work HOT 2
- Odin serializer conflicts with the network behavior implementation HOT 2
- Store Log settings outside asset folder HOT 2
- Welcome Window wrap changelog HOT 1
- Nested NetworkIdentity find NetworkBehaviours that belong to other objects HOT 1
- Add weaver warning when using [Server] [Client] on Awake HOT 1
- Benchmark / Performance Documentation HOT 4
- Calling async ServerRpc that returns value crashes the server on 2021.2 HOT 5
- Pool Max Size reached spam when at high player counts HOT 1
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