Comments (15)
I just had to fix something to allow this in fa3f9ce
Now it is easily possible. The following node looks like bricks and conducts signals just like mese conducts mesecons signals in mesecons, so both horizontally and vertically:
local rules_any =
{
{x= 0, y= 0, z=-1},
{x= 1, y= 0, z= 0},
{x=-1, y= 0, z= 0},
{x= 0, y= 0, z= 1},
{x= 1, y= 1, z= 0},
{x= 1, y=-1, z= 0},
{x=-1, y= 1, z= 0},
{x=-1, y=-1, z= 0},
{x= 0, y= 1, z= 1},
{x= 0, y=-1, z= 1},
{x= 0, y= 1, z=-1},
{x= 0, y=-1, z=-1},
{x= 0, y=-1, z= 0},
{x= 0, y= 1, z= 0}
}
minetest.register_node("digiline_vertical:wire", {
description = "Vertical digiline",
tiles = {"default_brick.png"},
wield_image = "digiline_std_inv.png",
paramtype = "light",
digiline =
{
wire =
{
rules = rules_any
}
},
groups = {dig_immediate = 3}
})
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Very cool ! Thank you so much for your fast reaction!
I'm sure you'll like how I use it in my most popular mod ;)
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Hm, these rules don't seem to work :( I tried it with my node, and with your example node you gave me...
The lower LCDs show text, the upper one doesn't... Code:
minetest.register_node(":streets:bigpole", {
description = "Pole",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
tiles = {"streets_pole.png"},
groups = {cracky = 1, level = 2, bigpole = 1},
node_box = {
type = "fixed",
fixed = {
{-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
}
},
on_place = minetest.rotate_node,
digiline = {
wire = {
rules = streets.rules_pole
}
}
})
from digilines.
Your rules are propably wrong. Could you post them here? Also, make sure you got the channels right.
I tried just the same thing with my rules:
from digilines.
I copied the rules you gave me, but I'll try again.
from digilines.
Once again: Same problem.
The mod itself uses latest git version. All mdevices on channel "a". Luacontroller: digiline_send("a", "bla")
from digilines.
That is my build (WorldEdit):
http://www.mediafire.com/view/t1njgllm1a6y84c/digilines.we
And this is the complete mod I use for it:
http://www.mediafire.com/download/w3hnm6i6s1jfq4w/digiline_vertical.zip
Can you try exactly those files?
from digilines.
Yep, but later (in 6h), I'm on the road now ;)
from digilines.
Nope, still not working... Same result as with my tries...
from digilines.
Is there someone else who can try the same thing to find out if this issue is specifically related to @webdesigner97 or if something is wrong? It works fine for me here.
@webdesigner97 Could you open a server for me to join in and try it out?
from digilines.
I also pulled the repo again, but it is up-to-date. Sure, I'll open it in around 2 hours. Pls wait on #minetest for me, I'll come on, too :)
from digilines.
I just cloned the latest minetest, mesecons, digilines, minetest_game and inserted the mod and it worked just fine. So honestly, I have no idea why it doesn't work (btw. I have my mods in minetest_game/mods but that should be the cause).
from digilines.
@Jeija Server is ready, pls join #minetest to get info :)
from digilines.
I can't reproduce the issue on MT 0.4.9 with latest Git Mesecons.
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What we found out yesterday:
- the bug only appears, when streets is activated
- the nodes conduct up to a certain relative height above the luacontroller, but then stop
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Related Issues (20)
- lcd: letters are a bit far away
- LCD: Make the text left-aligned HOT 4
- Make digiline_chest report its contents on request HOT 16
- Add protected digiline_chest
- The display produces lots of warning messages like HOT 10
- minetest.setting_* functions are deprecated HOT 1
- LCD appears broken HOT 4
- LCD Z-fighting HOT 9
- LCD text is not visible from distance
- Vertical digilines HOT 2
- Add Support for Tubelib and/or Terumet to the Digilines Chest HOT 1
- LCD line length limits are not enforced properly HOT 2
- LCD lines and character limits HOT 4
- Clear screen HOT 1
- German "Umlaute" are ignored when cut and paste text in a Microcontroller editor HOT 2
- Documentation is missing HOT 2
- Get contents of a digiline chest? HOT 1
- Digiline distributor not working in the game
- moves stuff in chest at
- *hard* depends on default or mcl, not optionally HOT 1
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