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A hyperbolic space renderer, hopefully able to be used as a game engine at some point

License: Apache License 2.0

Shell 1.15% C++ 32.21% C 63.05% CMake 1.40% GLSL 2.19%

hyperworld's Introduction

Hyperworld

image

This program is a work in progress, and a lot of design decisions are up in the air. The code lacks a lot of needed documentation, so please contact me (possibly by creating an issue) if you would like help working with this source code.

Instructions on how to build this project can be found in the win-x64-static directory.

Controls

Movement

  • Left Mouse Button and Right Mouse Button Forwards and backwards.
  • Q and E Roll left and right.
  • Left Shift Toggle between fast and slow movement.
  • Left Ctrl Toggle between rotate and strafe mode.
    • Rotate mode: W, S, A, and D rotate up, down, left, and right.
    • Strafe mode: W,S, A, and D strafe up, down, left, and right.

Rendering

  • O and P Increase and decrease FOV.
  • F11 Toggle fullscreen.

Other

  • 1 - 5 Spawn shape.

hyperworld's People

Contributors

patowen avatar millenniumambiguity avatar

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