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This project forked from nvidiagameworks/unityphysxplugin

0.0 0.0 0.0 51.31 MB

Our fork of PhysX C# Wrapper for bMod

License: BSD 3-Clause "New" or "Revised" License

C++ 38.55% C 0.69% C# 55.58% CMake 0.13% Batchfile 0.01% ShaderLab 0.08% SWIG 4.96%

physx-csharp's Introduction

UnityPhysXPlugin

Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.

Build

  • Get PhysX 4.1 from GitHub (https://github.com/NVIDIAGameWorks/PhysX),

  • In \physx\buildtools\presets\public\vc15win64.xml change PX_GENERATE_STATIC_LIBRARIES to True.

  • Build PhysX and create PHYSX_DIR environment variable pointng to its root.

  • Install CMake 3.14+ (https://cmake.org/) and SWIG 4.0+ (http://www.swig.org/) and add them to your PATH environment variable.

  • Run .\generate_projects.cmd file.

  • Open and build .\Build\NVIDIA.PhysX.sln solution in Visual Studio 2017.

Run

  • Start Unity and open .\Unity\PhysX project.

physx-csharp's People

Contributors

deznom avatar amoravanszky avatar vreutskyy avatar

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