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Efficient glTF 3D import / export library for Unity

License: Other

C# 93.13% HLSL 3.95% ShaderLab 2.92%

com.unity.cloud.gltfast's Introduction

Unity glTFast

codecov

Unity and glTF logos side by side

Unity glTFast enables use of glTF™ (GL Transmission Format) asset files in Unity®.

It focuses on speed, memory efficiency and a small build footprint while also providing:

  • 100% glTF 2.0 specification compliance
  • Ease of use
  • Robustness and Stability
  • Customization and extensibility for advanced users

Features

Unity glTFast supports the full glTF 2.0 specification and many extensions. It works with Universal, High Definition and the Built-In Render Pipelines on all platforms.

See the comprehensive list of supported features and extensions.

Workflows

There are four use-cases for glTF within Unity

Schematic diagram of the four glTF workflows

Read more about the workflows in the documentation.

Installing

Installation instructions

NOTE: This package originally had the identifier com.atteneder.gltfast. Consult the upgrade guide to learn how to switch to the Unity version (com.unity.cloud.gltfast) or install the original package.

Usage

You can load a glTF asset from an URL or a file path.

Runtime Loading via Component

Add a GltfAsset component to a GameObject.

GltfAsset component

Runtime Loading via Script

var gltf = gameObject.AddComponent<GLTFast.GltfAsset>();
gltf.url = "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Duck/glTF/Duck.gltf";

See Runtime Loading via Script in the documentation for more details and instructions how to customize the loading behavior via script.

Editor Import

Move or copy glTF files into your project's Assets folder, similar to other 3D formats:

Editor Import

Unity glTFast will import them to native Unity prefabs and add them to the asset database.

See Editor Import in the documentation for details.

Editor Export

The main menu has a couple of entries for glTF export under File > Export and glTFs can also be created via script.

Project Setup

Materials and Shader Variants

❗ IMPORTANT ❗

Unity glTFast uses custom shader graphs that you have to include in builds in order to make materials work. If materials are fine in the Unity Editor but not in builds, chances are some shaders (or variants) are missing.

Read the section Materials and Shader Variants in the Documentation for details.

Contribution

See CONTRIBUTING.md.

License

Copyright 2023 Unity Technologies and the Unity glTFast authors

Licensed under the Apache License, Version 2.0 (the "License"); you may not use files in this repository except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Trademarks

Unity® is a registered trademark of Unity Technologies.

Khronos® is a registered trademark and glTF™ is a trademark of The Khronos Group Inc.

com.unity.cloud.gltfast's People

Contributors

atteneder avatar nickconstantinidis avatar hybridherbst avatar samuel-proulx avatar jonathanb-vobling avatar bersaelor avatar aurorahcx avatar ericbeetsofficial-opuscope avatar holo-krzysztof avatar stephengower avatar camnewnham avatar nyxstudio avatar rt-nikowiss avatar jdebelle-unity avatar zharry avatar alex-huot avatar gauthial avatar chrisdjali-wrld3d avatar dandovi avatar dhasl002 avatar jiangboyu13 avatar querielo avatar mikejurka avatar avseoul avatar jf-gagnon avatar wonkee-kim avatar

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