mikeoverbay / tankexporter Goto Github PK
View Code? Open in Web Editor NEWA middle ware app for editing World of Tank tank models.
A middle ware app for editing World of Tank tank models.
So when i try to export with textures and convert normal maps, some of the normal maps get converted correctly, but some of them becoming completely black.
I can't find WZ-111 5A Qilin (Ch41_WZ_111_QL). In search menu is only WZ-111 5A (ch41_WZ_111_5A) classic one and one with skin - bamboo on the left side
Program can't find the path wot_temp\decals\maps\decals_pbs. Verifying integrity of WoT files and uninstalling and reinstalling Tank Exporter fails to fix this.
Here i am again, so when i use your tanks in 3ds Max 2021 and i set the Render Method to High Quality the tank illuminates completely white. I have tried with a few other files from me and all of them work without this issue so this must be happening while exporting them.
AMD Radeon 580 GPU
Thought i open a new issue since its a new problem
Hello
I've just come across an issue where I'm trying to load up a vehicle to export it, but it's loading up the vehicle with a style on it, and not the base vehicle, discovered it with the FV4005, the Kranvagn has a similar issue.
Is this a bug with the program loading things wrong? As far as I can tell, I can't select the base version of the vehicle and I'm stuck with this version.
Error message saying Something went wrong adding to the treeviews. Object reference not set to an instance of an object.
Please fix asap. thanks
Hello,
if it is already possible, I can't find it.
It would be very nice to select the different styles in the tank subfolder _skins. After selecting the skin it would be possible to extract the chosen skin to res_mods folder and use it ingame.
The _skins folder appear in the folder when extracting to res mods, but its not chosen.
Thanks for help!
Hello, I am using the latest version of Tank exporter, and when loading the tier 6 sherman firefly. it crashes the program with this error.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Tank_Exporter.ModTankLoader.build_primitive_data(Boolean _add)
at Tank_Exporter.frmMain.process_tank(Boolean save_tank)
at Tank_Exporter.frmMain.m_load_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll!Tank Exporter
Assembly Version: 1.0.0.82
Win32 Version: 1.0.0.82
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee/Tank%20Exporter/!_Tank%20Exporter.exeMicrosoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dllSystem
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dllSystem.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dllSystem.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dllSystem.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dllSystem.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dllSystem.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dllSystem.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dllSlimDX
Assembly Version: 2.0.13.43
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/SlimDX.DLLIonic.Zip
Assembly Version: 1.9.1.8
Win32 Version: 1.9.1.8
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/Ionic.Zip.DLLSystem.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dllFbxSDK
Assembly Version: 1.0.4593.24947
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/FbxSDK.DLLcttools
Assembly Version: 1.0.4723.22902
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/cttools.DLLmsvcm90
Assembly Version: 9.0.30729.9518
Win32 Version: 9.00.30729.9518
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9518_none_508db366bcbd18c4/msvcm90.dllTao.DevIl
Assembly Version: 1.6.8.3
Win32 Version: 1.6.8.3
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/Tao.DevIl.DLLTao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/Tao.OpenGl.DLLTao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/Tao.Platform.Windows.DLLTao.FreeGlut
Assembly Version: 2.4.0.2
Win32 Version: 2.4.0.2
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/Tao.FreeGlut.DLLSystem.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dllSystem.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dllSystem.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dllFastColoredTextBox
Assembly Version: 2.16.21.0
Win32 Version: 2.16.21.0
CodeBase: file:///C:/Program%20Files%20(x86)/Coffee_/Tank%20Exporter/FastColoredTextBox.DLLAccessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Title says it all, what method can be done to locate these tanks that arent located in a tier?
Good Day
On Getting Camo Textures have next error
Подробная информация об использовании оперативной
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.
************** Текст исключения **************
System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Tank_Exporter.frmMain.build_customization_tables(Int32 id, String filename)
в Tank_Exporter.frmMain.load_customization_files()
в Tank_Exporter.frmMain.frmMain_Load(Object sender, EventArgs e)
в System.EventHandler.Invoke(Object sender, EventArgs e)
в System.Windows.Forms.Form.OnLoad(EventArgs e)
в System.Windows.Forms.Form.OnCreateControl()
в System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
в System.Windows.Forms.Control.CreateControl()
в System.Windows.Forms.Control.WmShowWindow(Message& m)
в System.Windows.Forms.Control.WndProc(Message& m)
в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
в System.Windows.Forms.Form.WmShowWindow(Message& m)
в System.Windows.Forms.Form.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.
Например:
При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.
Hi, I'd like to know if it is possible to export models from earlier versions of WoT, like 0.8.9.
i get this error every time i open the app, any ideas why?
I just downloaded TankExporter, installed it, and this happened. Is there a fix?
Firstly, it asks me to change the root directory of WoT, so I do
"Y:/*/World_of_Tanks_EU/"
then it says to update the "decals folder" so I click yes, if I dont the app closes.
And it crashes with this message, I can click on continue and it keeps "running" but nothing happens.
How to solve this? Thanks.
I have extract all related to the model files from the packages (via PKG Explorer), but for some reason I can't open it with "Load primitives_processed".
The log says: "File Not Found :E:/MS-1/vehicles/russian/R11_MS-1/normal/lod0/Chassis.model" (i try to load "Chassis.primitives_processed" file)
But this file is right there!
I tried the same with other parts, tanks and even buildings, move the model folder to the same disk as Exporter, but the result is the same. I turned off the anti-virus, added the program to the exceptions and even deleted it - no changes. What could causing the problem?
Good day
In attachment xml and model folder of EBR 75 this will help prepear for wheeled tanks
Still hope, one day we can use TankExporter for Supertest client and its not use WG API like main tank list.
Edrard from wot-news.com
Doubt this is an error and is working as intended but is there a method to export the tank with the tracks populated or is this by design where it exports a rubber band placeholder?
Would it be possible to export the upgrades too with the tanks? possibly just combined with the tank in one file. With the option to dump all tanks with their available upgrades inside one fbx file. Would be nice to have such a feature.
I did some research on how to open WOTMOD files to be in TankExporter as .fbx. There are no answers to this so I wonder on how to possibly do this?
When im dumping all tanks i get this error when all models are dumped or at the last model:
Im using the latest Tank Exporter Version and WoT.
************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'System.Windows.Forms.Panel' to type 'System.Windows.Forms.TabControl'.
at Tank_Exporter.frmMain.m_dump_tanks_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
When Dumping all Destroyed Models i got this error at the Object 703 II
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Tank_Exporter.ModTankLoader._Closure$__10._Lambda$__68(DataRow node_row)
at System.Linq.Enumerable.WhereEnumerableIterator1.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator
2.MoveNext()
at System.Linq.Enumerable.ElementAtOrDefault[TSource](IEnumerable`1 source, Int32 index)
at Tank_Exporter.ModTankLoader.get_matrix(Int32 Id, String identifier, String connect_point)
at Tank_Exporter.ModTankLoader.get_translations(Int32 id, Int32 loop_count)
at Tank_Exporter.ModTankLoader.build_primitive_data(Boolean _add)
at Tank_Exporter.frmMain.process_tank(Boolean save_tank)
at Tank_Exporter.frmMain.m_dump_tanks_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
so i've been trying to convert the tog II to a fbx file. but when i do i get the message "DANGER Will Robinson! You are about to write a FBX loaded from the res_mods folder! Doing so will corrupt the chassis if the markers have been modified." i don't really know what that is all about cause exporting other tanks works just fine. then i press yes and i get the file explorer folder and i can do save so i can save the tog II fbx but it doesn't give the FBX Xporter menu. instead it just doesn't do anything when i press save.
Is there a way you could add an option to Dump all camos along with all tanks? Or a standalone option to Dump all of them into a folder with the tank names like with the current dump and then merge them together manual?
While loading, and getting to creating nodes by tier (specifically 08), an error occurs causing the program to stop. Object reference not set to instance of object.
new "export tank list" does not work. when you press yes it does nothing. i was hoping i can just extract all tanks
Hi, blender now uses 7100 or newer, please update! Thanks for all your work :)
Hi,
first of all I will say THANK YOU for this great tool. I was looking for so long time.... Really GREAT!!!!
Second I have to say I´m from germany and sometimes it will be difficult to understand my english:
Ok what I do is to import the fbx file in BlackMagic fusion9 as fbx file.
I can see the tank, everything is fine as long as I use the software renderer. But with larger scenes it takes a long time. My last composition lasted 2 hours. 15 minutes with the OpenGL renderer.
But the cannon, chasis and chains are not displayed correctly.
I have attached a few screenshots to show what it looks like.
What am I doing wrong???
Edit: I have to say that I tried to modify the shader as you suggest in an other issue.....
Michael
Edit 2:
I also tried diffrent settings with the Autodesk fbx Converter, no succes
And if I open the fbx file in windows it looks quiet the same
the program works, but when I try to visualize the camouflage, the image pulses and does not show the camouflage. I use windows 10 x64, grapichs nvidia
System.ArgumentException: Coloumn "gun_camouflage" does not belong to table gun. in System.Data.DataRow.GetDataColumn(String columnName) in System.Data.DataRow.get_Item(String columnName) in System.Data.DataRowExtensions.Field[T](DataRow row, String columnName) in Tank_Exporter.frmMain._Lambda$__20(DataRow row) in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() in System.Linq.Enumerable.<DistinctIterator>d__64`1.MoveNext() in Tank_Exporter.frmMain.process_tank(Boolean save_tank) in Tank_Exporter.frmMain.m_load_Click(Object sender, EventArgs e) in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) in System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) in System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) in System.Windows.Forms.Control.WndProc(Message& m) in System.Windows.Forms.ScrollableControl.WndProc(Message& m) in System.Windows.Forms.ToolStrip.WndProc(Message& m) in System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I am able to load in primitive FBX models into tank exporter. I have issues importing regular FBX models into the program. It goes through the files but then nothing loads.
I've tried converting the FBX to different versions, but nothing changes.
Are the tanks which are being exported from Tank Exporter the same Quality as the Tanks Ingame?
Is there a way to get the good detailed tracks or are they being exported already because in 3ds max and Tank Exporter they looked like rubber bands wrapped around the tank wheels and not like real tracks. Is there a way to change that?
Sorry for opening so many Issues but i thought that its the best way since there are different questions and problems.
Whenever I load a tank, it shows up as pure black and I can't see the texture.
Hi!
Suggestion in subject.
Thanks a lot!
In module WOT_Dev_interface, function get_tank_names(). Edit application_id, because "demo application is blocked".
On many Tanks i have seen weird Upgrade names. Take a look at the Photos:
Also the Abort or X button is not aborting upon hitting it, i still loads the tank.
i only listed a few tanks but im sure i saw more than these. i don't want to be picky its just something i noticed.
After 1.5.1 update:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\azynk\AppData\Local\Temp\wot_temp\decals\maps\decals_pbs'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator1.CommonInit() at System.IO.FileSystemEnumerableIterator
1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.Directory.GetFiles(String path)
at Tank_Exporter.modDecals.load_decal_textures()
at Tank_Exporter.frmMain.load_resources()
at Tank_Exporter.frmMain.frmMain_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Hello, I have a problem with exporting FBX files.
When exporting, the FBX file does not appear. Only textures in PNG format are exported
If you need additional information please let me know I will add it
When im dumping all tanks i get this error after a while:
Im using the latest Tank Exporter Version and WoT.
************** Exception Text **************
System.Threading.ThreadStateException: Thread is not user-suspended; it cannot be resumed.
at System.Threading.Thread.ResumeInternal()
at System.Threading.Thread.Resume()
at Tank_Exporter.modTextures.export_fbx_textures(Boolean AC)
at Tank_Exporter.frmMain.m_dump_tanks_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Whenever I try to open a modded tank, or import an FBX where i have added new models to the hull/turret I get an Unhandled Exception; Arithmetic operation resulted in an overflow.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Tank_Exporter.ModTankLoader.unpackNormal(UInt32 packed)
at Tank_Exporter.ModTankLoader.build_primitive_data(Boolean _add)
at Tank_Exporter.frmMain.process_tank(Boolean save_tank)
at Tank_Exporter.frmMain.m_load_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Tanks are all spikes with textures enabled, unsure if it's a corruption, something with the game, or my own error, but it's weird
I hate waiting for it to rebuild everything whenever this damned folder goes missing (literally not using TE for 3 days and it goes missing). I just extract the models for 3D renders and making cool looking scenes. I don't need the contents of the decal folder, whatever it even is. Waiting SUCKS, please give option to just ignore the missing folder.
Is there a way to get the damaged variants of these tanks? If not is such a feature planned?
I've found out there's a hard-coded bug somewhere in the converter, not sure if it's the primitives converter or the FBX converter tho.
You don't need to modify anything in the model. To reproduce the bug, just "Export FBX" of any tank, and then import the very same file back by using "Import FBX" and then "Write Primitives" to the actual game folder, re-select the tank in the garage and see the difference: Where comes the lighting from the sun, is actually dark. Any model exported & imported by the TankExporter will be affected because no 3rd party software were involved while producing the bug.
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