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arcade-grid's Introduction

Sprite Grid Build status badge

Usage

Sprites can be placed or "snapped" to the tilemap grid. Using blocks in this extension, sprites placed on the grid can be moved in discrete steps.

de8aff17d476e47d8e2ecd594d145899fa8905ee

Use this extension

This repository can be added as an extension in MakeCode.

  • open https://arcade.makecode.com/
  • click on New Project
  • click on Extensions under the gearwheel menu
  • search for the URL of this repository and import

Edit this extension

To edit this repository in MakeCode.

Blocks preview

This image shows the blocks code from the last commit in master. This image may take a few minutes to refresh.

A rendered view of the blocks

Supported targets

  • for PXT/arcade
  • for PXT/arcade (The metadata above is needed for package search.)

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

arcade-grid's People

Contributors

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Forkers

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arcade-grid's Issues

Wall support for grid.moveWithButtons()

It looks like the grid.moveWithButtons() does not support walls on the tilemap. Is it possible to get it to work with walls?

Tech bits that I tried:

I wanted to see if I can solve this on my own, however it looks like the only way to check walls is to ask TileMapData: https://github.com/microsoft/pxt-common-packages/blob/master/libs/game/tilemap.ts#L196

And that you cannot get TileMapData directly from the TileMap because it's protected:
https://github.com/microsoft/pxt-common-packages/blob/master/libs/game/tilemap.ts#L232

Any suggestion to get pass this issue?

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