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Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.

Home Page: https://software.intel.com/en-us/articles/intel-texture-compression-plugin-for-photoshop

License: Apache License 2.0

C++ 40.93% HLSL 5.43% Batchfile 0.04% C 1.23% Pascal 42.95% Assembly 7.50% R 0.22% JavaScript 1.72%

intel-texture-works-plugin's Introduction

Intel® Texture Works Plugin for Photoshop*

Pre-Compiled Binary

Getting Started (Installation)

  1. Close Photoshop
  2. Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer
  3. Copy the desired plugin from either of the following unzipped folders
    • .../IntelTextureWorks_1.0.4\Plugins\x64\IntelTextureWorks.8bi
    • .../IntelTextureWorks_1.0.4\Plugins\Win32\IntelTextureWorks.8bi
  4. Paste the plugin into the appropriate Photoshop Plugin folder
    • D:\Program Files\Adobe Photoshop CC 2014\Required\Plug-Ins\File Formats
    • D:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\File Formats
  5. Copy the cubemap scripts from:
    • .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-ConvertCubeMap.jsx
    • .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-CubeMapGaussianBlur.jsx
  6. Paste the cubemap scripts into:
    • D:\Program Files\Adobe Photoshop CC 2014\Presets\Scripts

Saving Files via Plugin

  1. File > Save As
  2. Select "Save as type" > Intel® Texture Works (*.DDS;*.DDS)
  3. Navigate to store location
  4. Assign file name
  5. Save
  6. Select desired plugin options and preview (pan/zoom), as necessary
  7. Ok

Loading Files Saved via Plugin

Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop

  1. File > Open As
  2. Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of "File name" field)
  3. Select file
  4. Select desired mipmap loading options if applicable
  5. Select desired color profile loading options

Logging Bugs, Enhancements, & Feedback

Use the GitHub Issue Tracking System to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Labels really help here - please use them.

NOTE:

  • Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here
  • To implement BCn texture compression in your own apps and engines download the sample source code here
  • The FAQ is also available on the Wiki

Requirements

  • Windows* (32/64) versions 7, 8, 10
  • Photoshop* CS6 through CC2015

Source Code

Prerequisites

First time set-up

  • Install Photoshop CS6 SDK on developer machine
  • Open IntelTextureTools solution
  • Go to Property Manager and edit settings for Microsoft.Cpp.Win32.user and Microsoft.Cpp.x64.user, adding the following User Macro PHOTOSHOP_SDK_CS6 =
  • Choose platform appropriate to the version of Photoshop you wish to test with (Win32 or x64)
  • Build! For convenience plugin binaries will be copied to "~/Plugins/[platform]" folder.

To easily run/debug from Visual Studio

  • create an alias/shortcut to the appropriate platform folder and place it in the matching Photoshop Plug-ins folder (this will allow photoshop to load plugin from build location)
  • in plugin project, select Properties->Configuration->Debugging->Target and browse to photoshop executable

3rd Party code

This project utilizes the following code (located under 3rdParty folder)

* Other names and brands may be claimed by their owners.

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