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A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.

License: MIT License

C++ 91.49% C 5.38% Lua 0.60% Batchfile 0.03% Shell 0.02% GLSL 2.15% Java 0.21% CMake 0.13%

octave's People

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axelelrojo avatar cobalt2727 avatar mholtkamp avatar snoflak avatar

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octave's Issues

VS2022 Error Wont Run.

Line 2001 in vector - Unhandled exception at 0x00007FFE79EA428C in Octave.exe: Microsoft C++ exception: std::length_error at memory location 0x00000081366FD320.

Please add documentation

Hi!
The idea behind this project is excellent! For newcomers (like me), if would be very interesting to have some short documentation that shows how a typical small project looks like, and explains how targetting multiple platform is achieved. A tutorial would be ideal :-)

more detailed documentation for Vulkan SDK

On platforms that can't install the LunarG release of the Vulkan SDK, is there documentation for all libraries that need to be installed? I was successfully able to build and install shaderc (needed for glslc to work) on an arm64 Ubuntu 18.04 machine, but before I go down the rabbit hole of trying to build this again I'd like to make sure I'm not missing anything...

Editor doesn't compile

The file Engine/Source/Editor/EditorImgui.h is missing an include command for the file cstdint, the compiler throws the following error:

16:29: error: ‘uint32_t’ was not declared in this scope
    16 | void EditorImguiGetViewport(uint32_t& x, uint32_t& y, uint32_t& width, uint32_t& height);

This error is thrown in multiple instances, along with other seemingly unrelated errors, but they are all caused by the missing header file.

This error was found on Arch Linux with kernel version 6.6.1 and g++ version 13.2.1.

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