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License: MIT License
WebGL Solar System & orbital mechanics simulator
License: MIT License
Hello,
I couldn't find any live solar system simulation and almost decided to start writing one in three.js, but I stumbled upon yours. I'd like to contibute, for now some feature requests and ideas and in future code/models/textures or planetary data if possible:
I hope I'm not beaking github etiquette, I'm a complete noob here, but I've done some (very bad) coding in two (http://free.of.pl/k/kupikowski/2B) and three (http://free.of.pl/k/kupikowski/flowerbulb/three) so I can maybe contribute to the project.
show simplified planetary orbits a la Copernican Heliocentrism, using only Ω
will allow a very stylized representation of planetary positions at a specific time
Do you have any information on Mars satellites orbits to create a scenario?
Trying to change the line width but it is not functioning.
kruci
Hi, this is really a great project - the great visualisations are enabling me to finally be able to grasp how our solar system revolves.
Just a quick feature request - I notice that the visualisation already contains line connections to depict constellations. It would be great if these could also be labelled (or to have a checkbox option to display / hide these labels: especially the 12 main constellations we use for zodiacs)
It would also be nice if there was a setting that would allow one to see how the sky looks when we are to just continuously look up at the sky from one point on the earth. (I'm not sure if this is currently possible)
Thank you for a great project!
Hi
I got it running on my local machine. It looks great!
However, when I changed Venus to be (for example) in orbit immediately inside Earth and to be 1000 times heavier, only venus moved. I expected that earth's orbit would be affected. But earth continues without any change. Is the system calculating anything? The code looks as if it is, but then earth's orbit should be significantly affected.
H
Something using babel
and webpack
, but I'm not sure what the actual incantation is.
Application state could be exposed via url params.
This would be great for linking.... e.g., http://live.sympy.org/?evaluate=g%3D9.81%0A%23--%0Ax%20%3D%20(1%2F2)*g*t**2%20%2B%2020*t%20%2B%2010%0A%23--%0Ax.subs(%7Bt%3A3%7D)%0A%23--%0A
Hello, my name is Michelle. I'm from Taiwan and I'm 15 now. These days, my classmates and I are doing the study about comet. We found that your JsOrrey is useful. Because we want to put many data of comet tracks in one picture, we need to use your code to modify. Could you give us the code and let us modify it?
HI mgvez
Thanks for the interesting app. Running jsorrery on ubuntu 16/firefox 76, the orbits are black. I also notice none of the planet textures are used, and the labels for the planets are really very small.
Hello,
I'm trying to add new animate(speed) function in JSOrrery.js file to call the function from console by creating new jsorrery object, but it does not trigger the value from the class.
My code:
animate(speed) {
this.ticker.secondsPerTick = speed;
this.ticker.setSecondsPerTick(speed);
}
this has to change the speed of animation, but it does not do anything. Do you know why?
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