parallelraytracing's Introduction
parallelraytracing's People
parallelraytracing's Issues
rotating camera
Initialize project
Set up basic QT project with OpenGL widget included.
Prepare GUI
Implement triangle/triangle mesh
Create basic class set
Classes:
- scene
- object
- sphere
- triangle
- camera
- raytracer
- light
Implement Sphere
Add timer
Implement basic RayTracer
Implement basic RayTracer and try to get some image
Add bounding box for scene
Scene should be closed in bounding box
Add texturing
Refactor
Make it pretty
Add bsp algorithm to optimize RayTracing
Sending objects between process
Implement Scene
Implement Camera
Create and implement Vector3 class
test adaptation
Trace() should return distance
Basic MPI communication
Implement recursive RayTracer
Include:
- depth of alg.
- mirrors
- transparent obj
- shadows
- lots of fun
http://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted
http://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection
Snell's law:
https://en.wikipedia.org/wiki/Snell%27s_law
http://www.scratchapixel.com/code.php?id=8&origin=/lessons/3d-basic-rendering/ray-tracing-overview
Add process view
Implement obj loader
Add heat map
Implement parallel RayTracer using MPI
Implement Light
Implement scene parser
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