This is intended to be a full disassembly of Oracle of Ages for the Gameboy Color. When combined with LynnaLab, it is a level editing suite.
Most code is located in main.s, but most of it should migrate to separate files in the "code" folder eventually.
Visit the wiki for more information.
Seasons doesn't work yet.
Type "make doc" to generate documentation.
- Perl
- Doxygen
- Graphviz for call graphs
A nice bit of progress I've made is the ability to de and re-compress all of the game's compressed text and graphics. However my compression algorithms don't match up 1:1 with the compression Capcom used. So, in order to be able to continue building a 1:1 rom, by default it is built with "precompressed" text/graphics. In order to make modifications to the graphics in the "gfx_compressible" folder, and the file "text/text.txt", you must disable the corresponding option in the Makefile.