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pluto-inv's Issues

Question about trade menu code

if (list[i]) then
p:SetInfo(list[i][1], list[i][2], true)
end

I'm pretty sure list is never defined here since the list is a local variable that's defined further below in the panel's init function. I wanted your input on it though just in case I'm missing something.

Scrambled

Everyone is given a different player's loadout for the round.

Jester

One innocent is replaced with jester and if the jester is killed by anybody. They win, the T's will also see a pink J above their head.

Hotshot

Everyone is given a secondary and a melee that one-taps other players. A bodyshot is worth 1 point, a headshot is worth 2 points, and a melee kill is worth 3 points. Players have infinite lives and keep respawning until time runs out.

Hunter

A random player is made invisible and has increased speed, health, jump height and vision. The rest of the players have to hunt down and kill the Hunter or survive for a set amount of time. The hunter has a knife which they can use to throw at people or stab them, back being 1 hit and front being 2 hit. The winner is whomever ios last alive/does most damage to hunter.

It is made darker on the map so players have harder time seeing the hunter. The hunter has a small mist that tells players where he is, and the hunter can see players through walls, with a small outline of innocent players. When a hunter kills a player he heals a small amount.

Murder

The round is changed to murder mystery. 1-2 players spawn as murderer and 1 sherrif. The rest are bystanders. Bystanders can get a gun by finding 5 dropped weapons on the ground. The sheriff has a 1 shot revolver with 1 shot per reload and if kills inno they both die

Juggernaut

One player starts with much more health and a powerful weapon (something similar to the laser fists?), everyone must eliminate them to win.

KotH

A briefcase will spawn on the map and can be picked up by players. When picked up you will be outlined to all players and can be killed by them punching you. When picking up you get fully healed. The player who has had it for the longest at the end of the round wins

Crossbow Mayhem

Everyone is given a Crossbow Grenade Launcher thing (forgot the specific name of it) with infinite ammo. Last man standing wins

Infection

One player starts as a zombie, hitting another player infects them. Zombies win by turning everyone into zombies, players win by surviving for the duration of the round.

Ticket Redemption

Refer here when doing the ticket redemption menu if you want
pluto.rounds.infobyname (found in events/sh_init) contains each event, with the name as the key and a table of information as the entry.
If you iterate for name, event in pairs(pluto.rounds.infobyname) you're be able to do:

  • event.PrintName to get the name that can be used in the menu choices
  • event.Type to get the type of even to put it in the right category,
  • event.MinPlayers and event.MaxPlayers to tell the player the requirements,
  • event.NoBuy to see if the event should be kept off the menu entirely

Also, use (found in events/sv_init):

  • pluto.rounds.goodplayercount(name) to check in the transaction if there is the right amount of players
  • pluto.rounds.prepare(name) to try preparing a round immediately
  • pluto.rounds.queue(name) to try adding the round to the queue

Hit List

Idea 1: Everybody is given a knife (not the default knife) with a stab left click and a dash right click. Everyone is also given a hit list, consisting of X names. They must, with the help of a radar, go kill each of their targets once each (everyone has infinite respawns). The first person to complete their hit list wins.

Idea 2: Everyone is assigned a single person to kill, and there are no respawns. When you kill someone, their old target becomes your new target. This continues until there is one person remaining. A reward can be given to the final survivor and another reward can be given to the person with the most kills.

Team Conversion

2 teams are made from players, all players are given a base gun (idk what type). If killed by opposite team you join that team. The last team standing wins and the players who originally spawned on that team will get bonus and the person who converted the most amount of people +dmg wins. Opposing team members also have an outline on them and your teammates do not.

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