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Cut a baguette in VR and measure neglect by French Interns Fall 2018
License: MIT License
This project forked from shiks67/la-baguette
Cut a baguette in VR and measure neglect by French Interns Fall 2018
License: MIT License
When using the eye patches, the eye patch sometimes flicker and reveal the scene that it is supposed to be covering. Maybe something to do with camera clipping?
People don't look up after the test finishes. Maybe we need the test finished text to follow the player?
Even when we ask players to use the trigger to confirm their cut, people still accidentically cut the baguette, if they dont manager to move their arm back into a starting position above the baguettes position. So they accidentically cut it during a reverse movement of their arm.
Also people either Hold the trigger or "click" the trigger, there is no unified behavior, see also below for other observed gestures (illustrated):
People were writing non-numeric values into their participant IDs which does not work when we upload to DB (which take only an integer).
The baguette changes position at random on the table. This is currently not being logged to the database.
When cutting the baguette with PrismOffset set on, the cut appears to happen to the right or to the left of where the person actually did the cutting.
At the moment it is unclear when the knife is able to cut the bread. We currently require a trigger to be pressed as a confirmation that the user intended to cut th knife but:
There were students who wanted to track e.g. whether they were testing users with left hand or right hand, which is not something we make easy to track from the Unity or DB side.
During the student test week, participants were heard to say that the table being fixated to their position feels odd. Perhaps a better alternative is to have the table in a fixed spot in the world, close to the player's starting position?
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