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ntc2's Issues

1.3.9 Tantrum hearts have no effect

I ate a Tantrum Heart and received the message:

[Tantrum] You already reached the max health

There seems to be a config problem:

NTC2/config/tantrum.json

Lines 10 to 12 in 7c10846

"Max Player Health": 20,
"Max Player Health Allowed": 20,
"Min Player Health Allowed": 20,

Having `Max Player Health Allowed`` set to 20 does not make sense. It also makes the questline kind of useless :(

Collision Chamber can't produce anti-proton

The collision chamber recipe for anti proton (Liquid Proton + Molten Lead) is not working. Only the Liquid Proton gets used and liquid Positron is crafted.

Editing custommachinery_recipes.js so that the anti-proton recipe comes first seems to fix the issue.

Cannot use RFTools Machine Infuser, does not accept Dimensional Shards

Modpack version: 1.3.9

The RFTools Machine Infuser only accepts its own Dimensional Shards (McJtyMods/RFToolsBase#34), and because this pack replaces them with the ones from Emendatus Enigmatica, it is not possible to infuse any machines.

This same issue also affected the Enigmatica 6 modpack, where it was solved by adding a custom crafting recipe to convert them back (EnigmaticaModpacks/Enigmatica6#776). Strangely, if I try to /give myself the shards from RFToolsBase, they get automatically converted to the ones from EmendatusEnigmatica.

Various recipes require Sulfur Dust instead of Yellow Dye

Modpack version: 1.3.9

While looking through some Pam's Harvestcraft 2 food recipes, I noticed a few (notably "Marshmellow Chicks" and "Epic Bacon") were requiring Sulfur Dust. Upon searching further, I noticed that nearly all of the crafting recipes which currently demand Sulfur Dust are ones that would normally expect to use some sort of Yellow Dye.

I can only assume that the KubeJS scripts being used to unify the various Sulfur Dust items from Thermal/Immersive/Mekanism into Emendatus Enigmatica are incorrectly targetting recipes tagged to use forge:dyes/yellow (or even just forge:dyes) and changing them to demand the emendatusenigmatica:sulfur_dust item.

induction smelter and several recipes arent craftable

I have been trying to make fluix crystals. they are uncraftable even though quest book says to use induction smelter. Also several other recipes do not work. Rubber in multi servo press does not make plastic etc.

Semi-Random Crash in SP World

I am seeing a random crash playing in a SP world. It usually happens anywhere from 20-40 minutes into loading into the world. Game hangs, sometimes it gives the "application not responding dialogue, then crashes.

System Statisticss:

  • Windows 10 Pro 21H2
  • java version "1.8.0_301"
  • Java(TM) SE Runtime Environment (build 1.8.0_301-b09)
  • Java HotSpot(TM) 64-Bit Server VM (build 25.301-b09, mixed mode)
  • NTC2 1.4.1Release
  • Minecraft 1.16.5
  • Forge 36.2.34

Attached the crash log and relivant console output

No crash report is generated

hs_err_pid1348.log
MMCConsole.txt

Colossal Stars Omega infeasible to craft without intermediate EMC

Pack version: 1.3.9

This pack removed the EMC values from nearly all "compound" items (except for the various tiers of colored Matter from ProjectE+ProjectEX), and this included all of the Klein Star tiers, requiring the player to craft all of the bottom-tier ones and upgrade them.

For the Klein Star Omega this only takes a few minutes, and with the Magnum Star Omega (needed for the Infused Armor) this can be done easily in a few hours using automation, but the Colossal Star Omega requires crafting over 17 billion Klein Stars Ein which takes an infeasibly long time to finish.

On my server (running on a Core i7-4790), the fastest I was able to manage was 32 RFTools Crafters (tier 3), each crafting 25 Klein Stars Ein per tick (and upgrading them to Drei because they only have 4 output slots), all fed by 18 Energy Condensers Mk2 with Pipez extracting from every side, and that would've taken just under 2 weeks of nonstop running per Colossal Star Omega (but you need 4, so make that 52 days). Unfortunately, running that many Energy Condensers and Ultimate-upgraded Extracting Item Pipez causes enough lag to slow my server down to about 16 TPS, so it would actually take closer to 65 days in total.

All other methods of autocrafting and item transport I tried (Thermal, Mekanism, and Integrated Dynamics) were significantly slower, so I don't see how it's feasible to actually craft the Infinity Armor as the pack currently stands.

WAILA (or whatever is used) randomly disappeared

Hi there
Subject is pretty self explanatory. When I started the hud at the top of the screen showed block info like normal, but a few hours in I noticed it had stopped showing up.
I can't see any shortcut keys to enable or disable it that I may have pushed by mistake and I'm not sure which mod in the pack was providing that functionality.
I'm probably missing something but any help to get it back would be appreciated.
Thanks

Nether Biome diversity problems in some seeds?

Modpack version: 1.3.9

In my world, whose seed is -8835921349854330227, the Nether dimension seems to only contain the following 10 biomes, even after generating over 400 MB worth of region data:

  • Better Nether: Bone Reef, Sulfuric Bone Reef, Upside-Down Forest, and Magma Land
  • Biomes O'Plenty: Crystalline Chasm, Undergrowth, Visceral Heap, Withered Abyss
  • Infernal Expansion: Glowstone Canyon
  • Minecraft: Soul Sand Valley

None of the other vanilla Minecraft biomes appeared anywhere. I even went so far as to install the Nature's Compass mod and turn up its search settings to the maximum, and it was unable to locate a single Warped Forest. This is a problem, because that seems to be the only location in which Kiwano saplings can spawn, and without them, crafting the Gem Chestplate is impossible.

When I generated another world with the seed 4376590691129565123, Nether biome diversity was much higher, with a comparatively small region (only 75MB worth) containing over 24 different biomes, including all of the Vanilla ones.

This likely isn't an issue specifically with the pack itself, but with one of the various other mods which adds new biomes.

AE2 Spatial Storage does not work due to Biomes O'Plenty?

Modpack version: 1.3.9

All attempts to use the Spatial I/O Port result in failure, logging the following to both latest.log and debug.log:

java.lang.IllegalStateException: The storage cell world is missing.
	at appeng.spatial.SpatialStoragePlotManager.getWorld(SpatialStoragePlotManager.java:51) ~[?:8.4.4]
	at appeng.spatial.SpatialStoragePlotManager.getWorldData(SpatialStoragePlotManager.java:57) ~[?:8.4.4]
	at appeng.spatial.SpatialStoragePlotManager.allocatePlot(SpatialStoragePlotManager.java:70) ~[?:8.4.4]
	at appeng.items.storage.SpatialStorageCellItem.doSpatialTransition(SpatialStorageCellItem.java:141) ~[?:8.4.4]
	at appeng.tile.spatial.SpatialIOPortTileEntity.call(SpatialIOPortTileEntity.java:145) ~[?:8.4.4]
	at appeng.tile.spatial.SpatialIOPortTileEntity.call(SpatialIOPortTileEntity.java:54) ~[?:8.4.4]
	at appeng.hooks.ticking.TickHandler.processQueue(TickHandler.java:439) [?:8.4.4]
	at appeng.hooks.ticking.TickHandler.onServerTick(TickHandler.java:318) [?:8.4.4]
	at appeng.hooks.ticking.TickHandler$$Lambda$13774/962757519.accept(Unknown Source) [?:8.4.4]
	at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) [eventbus-4.0.0.jar:?]
	at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) [eventbus-4.0.0.jar:?]
	at net.minecraftforge.eventbus.EventBus$$Lambda$2860/1929087517.invoke(Unknown Source) [eventbus-4.0.0.jar:?]
	at net.minecraftforge.eventbus.EventBus$$Lambda$3181/1998093424.invoke(Unknown Source) [eventbus-4.0.0.jar:?]
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) [eventbus-4.0.0.jar:?]
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) [eventbus-4.0.0.jar:?]
	at net.minecraftforge.fml.hooks.BasicEventHooks.onPostServerTick(BasicEventHooks.java:120) [?:?]
	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:828) [?:?]
	at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:78) [?:?]
	at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:642) [?:?]
	at net.minecraft.server.MinecraftServer.func_240783_a_(MinecraftServer.java:232) [?:?]
	at net.minecraft.server.MinecraftServer$$Lambda$27953/1898761657.run(Unknown Source) [?:?]
	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51]

Reportedly, this is due to a conflict with Biomes O'Plenty (see AppliedEnergistics/Applied-Energistics-2#4842 and Glitchfiend/BiomesOPlenty#1750).

Until this bug can be resolved, the related quest should probably be removed since there's literally no point in completing it right now.

IF laser drill over jellyfish issue

fluid laser drilling for pink slime over jellyfish doesn't work
industrial foregoing checks for getHealth() > 5 and a jellyfish has only 3 heath max

Project EX Refined EMC Link has recipe, but does not work

In their tooltip, a few Project EX items (Namely The Personal, Refined, and Compressed EMC Links) have recipes enabled in the pack, but some have little to no functionality, resulting in players building the extremely expensive items for a useless outcome.

Iridium ore chunks cannot be processed?

Modpack version: 1.3.9

After reaching the Mekanism quest line and building a Digital Miner, it somehow managed to find some Iridium Ore in the Nether (despite JEI telling me that it only spawns in the "Overworld"), and regardless of whether I enabled Silk Touch I received "Iridium Ore Chunk" items which have no uses - all they allow is 2x2 crafting into Clusters (which can only then be uncrafted back into Chunks) or hammering into Dust (which has no uses at all).

Presumably, it should be possible to process them into Ingots (whose only use is for making The Ultimate Ingot).

Update: while mining a Cobalt deposit in the Nether I discovered a small cluster of Iridium Gravel, and mining that manually (with a Tinker's Construct pick, whether with Fortune or Silk Touch) yielded the same unusable Iridium Chunks.

Applied Energistics 2 - P2P example might mislead people

The current picture attached to the AE2 P2P network quest uses second a controller (very expensive) to provide power to the P2P network. I think it would be better to show people that they can instead use quartz fiber to give power to the P2P network without needing any new device to provide power. See picture bellow for an example of what I mean.
image

JEI hidden items

I have a problem, I need to know how to unlock the ability to see any item of the jei, because some items are 'hidden' but they are needed, and can also be crafted, I give a trivial example

I need the nether quartz ore, the vanilla one, if I look for it in the jei, it doesn't come out, but if I look for the normal nether quartz, which would be the gemstone one (the one normally dropped when you break nether quartz ore vanilla) and I click 'u' which would be the usage, and I go to the 'Melting' of the tinker, click again the 'u' on the Molten Quartz, and I go to 'Casting Basin' of tinker, it shows me that I can craft the Nether quartz ore vanilla, using 1b of molten quartz and 1 netherrack (tested and it works), this thing that to get an item I have to do this ONLY to see the crafting drives me crazy, can you tell me how to remove the fact that some objects are hidden by the jei?

Mekanism Sawmill - contradictory quest text?

Modpack version: 1.3.9

The quest text for the Mekanism Sawmill claims that "It is also the(sic) one of the only sources of Sawdust", but Sawdust can be easily acquired much earlier in the pack - not only can it be obtained from the Thermal Pulverizer and Sawmill, but it can also be gotten from the manual Sawmill (i.e. the one that looks just like the vanilla Stonecutter) that you're instructed to craft during the Intro questline.

Naquadah Ore cannot be processed into Ingots?

Modpack version: 1.3.9

The Mekanism quest line contains a quest named "Naquadah Ore" which demands that I obtain both Naquadah Ore and process it into an Ingot. While finding the ore wasn't too difficult (I found a few on the outside of the central End island while searching for Biotite), there's no actual recipe for processing it into Ingots.

Flux dust EMC is not balanced

Hey there,
So I just noticed that flux dust emc is 512 and since the main ingredient is redstone dust (64 emc), that means with each redstone converted to flux dust, there would be a 448 emc difference (8x). With a full inventory of redstone dust and 4 obsidian, you can profit about 250k emc with ease. I think this is not intended and does not go with the balanced theme of the pack.

Buffs from beacon stack continuously

Modpack version: 1.3.9
I have seen this happen with other buffs/debuffs like the levitation effect. It seems like effects stack indefinitely and also with each buff you get, the duration increases. I have attached some screenshots of how much speed effect I have accumulated in just 2-5 minutes. After some research I think it's caused by the mod Potion Stacker. I will create a pull request changing the config for allowAmbient to false. Another solution would be to change the option allowForAllEffectSources to false. Not sure what other sources other than the beacon would cause such an issue
image
image

"Overworld" dimension has hardcoded seed?

Every player who crafts the "Overworld Portal" and visits the ntc_dimension dimension will see the exact same terrain (starting in the middle of a Seasonal Orchard biome). Looking at the data pack which defines the dimension, this appears to be a result of the dimension's seed being hardcoded to 3164228973398333521.

It's unclear whether this was an intentional design choice, but given the nature of Minecraft itself I don't think anybody would expect something like this to happen.

End Resin Processor RF Input potentially voids entire capacity after each craft

Every time an End Resin Processor finishes crafting a single item, a small amount of power is consumed from its internal buffer. However, for some reason, any connected power cables will, during that single tick, attempt to deposit the entire capacity of the RF Input hatch regardless of how much energy it actually contains.

In pack version 1.3.9, this was especially egregious because it would effectively void up to 2.1 billion RF after every operation. Pack version 1.4.0 reduced the power and fluid input buffers to around 250,000, and while this greatly reduces the amount of waste, it's still very noticeable.

This is presumably a bug in whichever "custom machine" mod was used to implement these multiblock structures.

Vanilla Crafting Table missing tag

Problem encountered using latest version of modpack - 1.3.9

The vanilla crafting table is missing the forge:workbench tag and as such it can't be used for some crafting recipes. One example is the molecular assembler from AE2. It contains the forge:workbenches tag, but that is not enough to make it suitable for some recipes (as the one mentioned beforehand).

UPDATE:

I have found a possible fix for this. I am not sure if it's the best way of fixing this but I will explain it here just in case someone has the same problem.

  • Go to where your instance is installed.
  • Go to kubejs\server_scripts\NTC\base\modrecipes\applied_energistics2.
  • Open the applied_energistics2.js file in your preferred text editor.
  • Find the line that contains modifyShaped(e, 'appliedenergistics2:molecular_assembler'...(line 90 at the time of writing)
  • Now find the line that contains #forge:workbench (line 95 at the time of writing) and change that to #forge:workbenches
  • OPTIONAL: You can also change any other occurrence of the #forge:workbench tag while you are in this file to avoid future problems.

No chunk loading in the end

Suddenly the server stopped loading chunks in the end, new chunks, and ones already mapped. The overworld and nether works totally fine, but entering the end puts you in an endless "loading terrain" screen. We have tried rollback and remaking the server to no avail.

Mekanism - Enriched Obsidian made from plain Obsidian Dust rather than Refined?

Modpack version: 1.3.9

Normally, Atomic Alloys in Mekanism are made by enriching Elite Alloys with Refined Obsidian Dust, which itself can be converted to Enriched Obsidian in an Enrichment Chamber to make it last longer.

For some reason, though, the recipe for Enriched Obsidian calls for normal Obsidian Dust from Emendatus Enigmatica, and a brief look at the relevant KubeJS script NTC/base/modrecipes/general/replace_input.js reveals that both mekanism:dust_obsidian and mekanism:dust_refined_obsidian are being substituted for emendatusenigmatica:obsidian_dust in all recipes.

It is unclear as to whether this is intended, but it's certainly unexpected because it makes Mekanism's top tier significantly less expensive than the tier below it.

Ntc2 1.3.9… Scanner issue

Not sure if it is just me. But having an issue where I am unable to open the scanner tool to add in modules. Tried sneak+right click and nothing. Not able to find a control option in settings. Tried new world and pack reinstall

thanks

Blast Chiller recipes

NTC 1.3.9

Thermals Blast chiller recipes are really weird - it creates everything (gears, ingots, rods, plates - heck it even creates nugets) from one bucket (1000mb) but when one ingot is melted it produces only 144mb so math really does not add up here..
unknown
.

The Camera control is very distorted when I try to play this pack

I started a brand new world and I am having issues with the game camera.

In addition to the distortion near the screen edge I am seeing the camera position move as I pan around with the mouse.

The video below shows what I have been seeing.

The video compression seems to have frozen the first 6 seconds or so.

NotTooComplicated2CameraSnippet.mp4

Mekanism - Pump quest text contradicts mod configuration

The text for the Mekanism Pump quest states "If pumping Water, it will not remove the source blocks.", but the mod itself is configured so that it does remove source blocks (and at least one comment on this modpack's CurseForge page confirms that this happens):

config/Mekanism/general.toml:

#Pump Settings
[general.pump]
...
        #If enabled makes Water and Heavy Water blocks be removed from the world on pump.
        pumpWaterSources = true

Cannot sleep in ntc_dimension

If you try to sleep in the NTC dimension ("Overworld"), you stay in bed but night doesn't pass and you have to get out of bed yourself.

  • tried removing Morpheus: no effect
  • tried disabling Quark's Improved Sleeping: "wakes" me from the bed as if I slept but night doesn't pass

NTC II 1.3.9

Mekanism - Nuclear Waste quest checks for wrong Plutonium Pellet

Modpack version: 1.3.9

The Mekanism quest titled "Nuculer dummy, the S is silent" requires you to collect either a Polonium Pellet or a Plutonium Pellet, but the Plutonium Pellet has been replaced by the (Nuclearcraft-style) "Plutonium-242" item.

Fortunately, the quest only requires you to collect one of the two, and subsequent quests require you to make both anyways.

Respawning Ender Dragon spawns new portal+pillars on top of the existing ones?

Modpack version: 1.3.9

When resummoning the Ender Dragon (because I wanted to get a DNA sample as well as some bottles of dragon's breath), it spawned a new Portal structure on top of the existing one (and encased me in bedrock, forcing me to /home to escape) and also spawned new End Crystal pillars floating in the air above the original ones.

Much later, a large chunk of the original portal structure on the bottom spontaneously changed from Bedrock back into End Stone.

Other players have reportedly experienced the same thing, at least with the End Crystal pillars.

Presumably this is some sort of bug in the "Savage Ender Dragon" mod (someaddons/SavageEnderDragon).

Kubejs warnings/error

There are a ton of recipe warnings. Most of these can (probably) be ignored I guess but the ones that throw me off are near the end.

[16:45:55] [ERR  ] Error occurred while handling event 'recipes': Wrapped java.lang.NullPointerException: Unknown recipe type: lazierae2:fluix_aggregator (server_scripts:NTC/base/modrecipes/lazierae2/lazierae2.js#49)
[16:45:57] [INFO ] Posted recipe events in 2.858 s
[16:45:57] [INFO ] Modified & removed recipes in 144.5 ms
[16:45:57] [WARN ] Error creating recipe mekanism:crystallizing/antipositron_antimatter[mekanism:crystallizing]: {"type":"mekanism:crystallizing","chemicalType":"gas","input":{"amount":1000,"gas":"kubejs:anti_positron_gas"},"output":{"item":"mekanism:pellet_antimatter","count":1}}: com.google.gson.JsonSyntaxException: Invalid gas type 'kubejs:anti_positron_gas'
[16:45:57] [WARN ] Error creating recipe mekanism:kjs_66opw67ouv4pagky7y5s1cigy[mekanism:rotary]: {"type":"mekanism:rotary","fluidInput":{"amount":1,"fluid":"kubejs:liquid_anti_positron"},"gasOutput":{"amount":1,"gas":"kubejs:anti_positron_gas"},"gasInput":{"amount":1,"gas":"kubejs:anti_positron_gas"},"fluidOutput":{"amount":1,"fluid":"kubejs:liquid_anti_positron"}}: com.google.gson.JsonSyntaxException: Invalid fluid type 'kubejs:liquid_anti_positron'
[16:45:57] [WARN ] Error creating recipe industrialforegoing:kjs_6l0ux7fodha2xjc5e1mvbub18[industrialforegoing:dissolution_chamber]: {"type":"industrialforegoing:dissolution_chamber","input":[{"tag":"forge:glass_panes"},{"tag":"forge:glass_panes"},{"tag":"forge:glass_panes"},{"tag":"forge:glass_panes"},{"tag":"forge:dyes/grey"}],"inputFluid":"{FluidName:\"thermal:latex\",Amount:250}","processingTime":100,"output":{"item":"industrialforegoing:laser_lens7","count":1},"outputFluid":"{FluidName:\"\",Amount:0}"}: com.google.gson.JsonParseException: com.google.gson.JsonSyntaxException: Unknown item tag 'forge:dyes/grey'
[16:45:57] [WARN ] Error creating recipe industrialforegoing:kjs_ce3okaff81ie2wc1fcg2ww14i[industrialforegoing:dissolution_chamber]: {"type":"industrialforegoing:dissolution_chamber","input":[{"tag":"forge:glass_panes"},{"tag":"forge:glass_panes"},{"tag":"forge:glass_panes"},{"tag":"forge:glass_panes"},{"tag":"forge:dyes/light_grey"}],"inputFluid":"{FluidName:\"thermal:latex\",Amount:250}","processingTime":100,"output":{"item":"industrialforegoing:laser_lens8","count":1},"outputFluid":"{FluidName:\"\",Amount:0}"}: com.google.gson.JsonParseException: com.google.gson.JsonSyntaxException: Unknown item tag 'forge:dyes/light_grey'

I can't tell if these are just tagging alerts and affect something or not. Players have indicated they can see that there are kubejs errors. For now I've advised to them to just ignore the message.

Full log if you want it: https://pastebin.com/raw/pUgr1024

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