Comments (8)
IN PACKED_WPF
ME1:
SkeletonMesh does not parse but you can add properties (which causes an exception)
StaticMesh parses but adding properties results in "no properties available"
ME2:
SkeletonMesh does not parse but you can add properties (which causes an exception)
StaticMesh parses but adding properties results in "no properties available"
ME3:
SkeletonMesh parses and you can add properties
StaticMesh parses but adding properties results in "no properties available"
from legendaryexplorer.
StaticMesh is a native class in UE3, as such we do not have a list of properties that we can add to it. I am fairly certain this is the same as it was in classic, as the adding dialog is the same for classic and wpf, and I have not changed the object info file for ME3.
from legendaryexplorer.
You are correct but I don't understand why staticmesh is any different from any other "native" class that is defined in Engine.pcc.
These are the list of properties that are used in the staticmesh in ME3
from legendaryexplorer.
StaticMesh is not defined in Engine.pcc. As a native class it is defined in the game executable.
from legendaryexplorer.
Ok. It is not really a big deal as it parses.
from legendaryexplorer.
I have extended how information is generated, allowing us to add custom entries. We may be able to add stuff for native classes using this method. Using this we can reliably rebuild the information, and if we add your new custom items, we can include those too.
from legendaryexplorer.
Nice great idea. When you get this release out the way maybe you can point me to the code and I will try to add these native classes where possible.
from legendaryexplorer.
Parsing has been implemented for all 3 games, should be 100% coverage now.
I am closing this issue for now as it is tagged for 3.1.12.14. Please open a new issue for 4.0/3.1.12.15 (may be a bugfix release) for adding properties to staticmesh, I have added the code for your custom classes to ME3UnrealObjectInfo generating, adding staticmesh would be done in the same way.
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