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๐Ÿฌ An archive of the Dolphin Emulator's Triforce branch. Dolphin is a GameCube / Wii / Triforce emulator โ€” https://dolphin-emu.org/download/list/Triforce/1/

License: GNU General Public License v2.0

Shell 0.62% JavaScript 0.01% C++ 61.59% Python 0.04% Perl 0.06% C 34.18% PHP 0.13% Objective-C 0.39% Java 0.63% Lua 0.01% Visual Basic 0.02% Assembly 0.07% Objective-C++ 1.46% Makefile 0.25% Smarty 0.01% NSIS 0.01% CMake 0.43% GLSL 0.05% Batchfile 0.01% Module Management System 0.07%

dolphin-triforce's Introduction

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.org/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://dolphin-emu.org/docs/faq/

System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
  Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  Dual Core for speed boost.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  -b, --batch             	Exit Dolphin with emulator
  -V, --video_backend=<str>  	Specify a video plugin
  -A, --audio_emulation=<str>	Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
     Recompiler is faster than interpreter but may be buggy.

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GameConfig: holds the INI game config files
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here

dolphin-triforce's People

Contributors

ayuanx avatar bhaalsen avatar comex avatar degasus avatar delroth avatar glennricster avatar hrydgard avatar john-peterson avatar jordan-woyak avatar lioncash avatar lm1234 avatar lpfaint99 avatar magcius avatar magumagu avatar mthuurne avatar nakee avatar neobrain avatar nodchip avatar omegadox avatar parlane avatar pierrewillenbrock avatar rachelbryk avatar rog9 avatar shuffle2 avatar skidau avatar sl1nk3 avatar sonicadvance1 avatar sorenjorvang avatar tbennun avatar tinob avatar

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