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clairvoyant's Introduction

Hello!

Check out my website where I sometimes make/write things.

  • ๐Ÿ”ญ Iโ€™m currently working on a programming language (it's in a weird spot right now ๐Ÿšง)
  • ๐Ÿ’ฌ Ask me about web development and compilers

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clairvoyant's Issues

Required Components not added to Factory

Each entity type requires a set of Components to be properly constructed. Those Components aren't currently being added to the list of required modules up top.

Allow JSON Output

Allow the user to output the results in a useful JSON format. Possible format would be:

{
    "name":         "Name of the Game",
    "warnings":   [ "Array of warning messages" ],
    "error":        "null or fatal error message",
    "components": [ "Array of component filenames" ],
    "systems":    [ "Array of system filenames" ]
}

Should have an option to only generate new files, not overwrite old ones

The compiler only provides a skeleton and the user has to implement functionality. It would be a shame to define a complex system then accidentally overwrite it when re-compiling a project for some new components.

Alternatively, perhaps it should only generate new ones by default and you have to force it to overwrite files.

Inherited systems are not given render/update skeletons

When compiling for Psykick2D, RenderSystems and BehaviorSystems should have draw and update functions, respectively. Each of these will usually operate on each of their entities. The compiler should generate basic functions which do this.

NAME not being set on Components

Components require a property, NAME, to differentiate them from other Components. This name is not being assigned during compilation.

Automatic documentation generation not working on nested objects

Each Component has some automatic Closure Compiler style documentation attached to the top. If we have any nested objects in the options parameter, they should receive their own entries in the documentation.

Example:

/**
 * @param {Object} option
 * @param {Object} [option.a]
 * @param {Object} [option.a.b]
 * @constructor
 */
var SomeComponent = function() { ...

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