Coder Social home page Coder Social logo

maxthevenet / picongpu Goto Github PK

View Code? Open in Web Editor NEW

This project forked from computationalradiationphysics/picongpu

0.0 0.0 0.0 28.98 MB

Particle-in-Cell Simulations for the Exascale Era :sparkles:

Home Page: https://picongpu.readthedocs.io

License: Other

Shell 6.09% C++ 85.71% Python 6.52% Awk 0.05% Gnuplot 0.03% CMake 1.47% Dockerfile 0.13%

picongpu's Introduction

PIConGPU - Particle-in-Cell Simulations for the Exascale Era

Code Status master Code Status dev Documentation Status Doxygen GitHub commits since last release Language License PIConGPU License PMacc

PIConGPU Presentation Video PIConGPU Release

Introduction

PIConGPU is a fully relativistic, manycore, 3D3V particle-in-cell (PIC) code. The Particle-in-Cell algorithm is a central tool in plasma physics. It describes the dynamics of a plasma by computing the motion of electrons and ions in the plasma based on Maxwell's equations.

PIConGPU implements various numerical schemes to solve the PIC cycle. Its features for the electro-magnetic PIC algorithm include:

  • a central or Yee-lattice for fields
  • particle pushers that solve the equation of motion for charged and neutral particles, e.g., the Boris- and the Vay-Pusher
  • Maxwell field solvers, e.g. Yee's and Lehe's scheme
  • rigorously charge conserving current deposition schemes, such as Villasenor-Buneman, Esirkepov and ZigZag
  • macro-particle form factors ranging from NGP (0th order), CIC (1st), TSC (2nd), PSQ (3rd) to P4S (4th)

and the electro-magnetic PIC algorithm is further self-consistently coupled to:

Besides the electro-magnetic PIC algorithm and extensions to it, we developed a wide range of tools and diagnostics, e.g.:

  • online, far-field radiation diagnostics for coherent and incoherent radiation emitted by charged particles
  • full restart and output capabilities via openPMD, including parallel HDF5 (via libSplash) and ADIOS, allowing for extreme I/O scalability and massively parallel online-analysis
  • 2D and 3D live view and diagnostics tools
  • a large selection of extensible online-plugins

As one of our supported compute platforms, GPUs provide a computational performance of several TFLOP/s at considerable lower invest and maintenance costs compared to multi CPU-based compute architectures of similar performance. The latest high-performance systems (TOP500) are enhanced by accelerator hardware that boost their peak performance up to the multi-PFLOP/s level. With its outstanding performance and scalability to more than 18'000 GPUs, PIConGPU was one of the finalists of the 2013 Gordon Bell Prize.

PIConGPU is developed and maintained by the Computational Radiation Physics Group at the Institute for Radiation Physics at HZDR in close collaboration with the Center for Information Services and High Performance Computing (ZIH) of the Technical University Dresden (TUD). We are a member of the Dresden GPU Center of Excellence that cooperates on a broad range of scientific GPU and manycore applications, workshops and teaching efforts.

Attribution

PIConGPU is a scientific project. If you present and/or publish scientific results that used PIConGPU, you should set a reference to show your support.

Our according up-to-date publication at the time of your publication should be inquired from:

Please also consider adding yourself to our community map. We would love to hear from you!

Oral Presentations

The following slide should be part of oral presentations. It is intended to acknowledge the team maintaining PIConGPU and to support our community:

(coming soon) presentation_picongpu.pdf (svg version, key note version, png version: 1920x1080 and 1024x768)

Software License

PIConGPU is licensed under the GPLv3+. Furthermore, you can develop your own particle-mesh algorithms based on our general library PMacc that is shipped alongside PIConGPU. PMacc is dual licensed under both the GPLv3+ and LGPLv3+. For a detailed description, please refer to LICENSE.md


Install

See our notes in INSTALL.rst.

Users

Dear User, please be aware that this is an open beta release! We hereby emphasize that we are still actively developing PIConGPU at great speed and do, from time to time, break backwards compatibility.

When using this software, please stick to the master branch containing the latest stable release. It also contains a file CHANGELOG.md with the latest changes (and how to update your simulations). Read it first before updating between two versions! Also, we add a git tag according to a version number for each release in master.

For any questions regarding the usage of PIConGPU please do not contact the developers and maintainers directly.

Instead, please sign up to our PIConGPU-Users mailing list so we can distribute and archive user questions: Subscribe (select "Feed" on bottom left).

Before you post a question, browse the PIConGPU documentation, wiki, issue tracker and the mailing list history to see if your question has been answered, already.

PIConGPU is a collaborative project. We thus encourage users to engage in answering questions of other users and post solutions to problems to the list. A problem you have encountered might be the future problem of another user.

In addition, please consider using the collaborative features of GitHub if you have questions or comments on code or documentation. This will allow other users to see the piece of code or documentation you are referring to.

Main ressources are in our online manual, the user section of our wiki, documentation files in .md (Markdown) and .rst (reStructuredText) format in this repository and a getting started video. Feel free to visit picongpu.hzdr.de to learn more about the PIC algorithm.

Software Upgrades

PIConGPU follows a master - dev development model. That means our latest stable release is shipped in a branch called master while new and frequent changes to the code are incooporated in the development branch dev.

Every time we update the master branch, we publish a new release of PIConGPU. Before you pull the changes in, please read our ChangeLog! You may have to update some of your simulation .param and .cfg files by hand since PIConGPU is an active project and new features often require changes in input files. Additionally, a full description of new features and fixed bugs in comparison to the previous release is provided in that file.

In case you decide to use new, potentially buggy and experimental features from our dev branch, be aware that support is very limited and you must participate or at least follow the development yourself. Syntax changes and in-development bugs will not be announced outside of their according pull requests and issues.

Before drafting a new release, we open a new release-* branch from dev with the * being the version number of the upcoming release. This branch only receives bug fixes (feature freeze) and users are welcome to try it out (however, the change log and a detailed announcement might still be missing in it).

Developers

How to participate

See CONTRIBUTING.md

If you like to jump in right away, see
open "good first issue" issues

Active Team

Scientific Supervision

  • Dr. Michael Bussmann
  • Dr. Axel Huebl

Maintainers* and core developers

  • Dr. Sergei Bastrakov*
  • Dr. Alexander Debus
  • Marco Garten*
  • Dr. Axel Huebl*
  • Alexander Matthes
  • Dr. Richard Pausch*
  • Sophie Rudat
  • Sebastian Starke
  • Dr. Klaus Steiniger
  • Rene Widera*

Former Members, Contributions and Thanks

The PIConGPU Team expresses its gratitude to:

Florian Berninger, Heiko Burau, Robert Dietrich, Carlchristian Eckert, Wen Fu, Ph.D., Alexander Grund, Sebastian Hahn, Anton Helm, Wolfgang Hoehnig, Dr.-Ing. Guido Juckeland, Jeffrey Kelling, Maximilian Knespel, Dr. Remi Lehe, Felix Schmitt, Benjamin Schneider, Joseph Schuchart, Conrad Schumann, Stefan Tietze, Marija Vranic, Ph.D., Benjamin Worpitz, and Erik Zenker.

Kudos to everyone, mentioned or unmentioned, who contributed further in any way!


image of an lwfa image of our strong scaling

picongpu's People

Contributors

anton-le avatar ax3l avatar ben-schneider avatar benjaminw3 avatar berceanu avatar beyondespresso avatar bussmann avatar c-schumann-zih avatar codings3b avatar erikzenker avatar f-schmitt avatar felixtud avatar finnolec avatar flamefire avatar franzpoeschel avatar hightower8083 avatar jkelling avatar kossag14 avatar kseniabastrakova avatar mxmlnkn avatar pordyna avatar prometheuspi avatar psychocoderhpc avatar sbastrakov avatar slizzered avatar steindev avatar steve-ong avatar theziz avatar winklerf-zih avatar wmles avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.