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Fishing Dynamite

Very goofy, you'd throw it into the water and it would kill nearby fish entities as well as sort of... wash the drops up to the surface

Labeling Tool doesn't work on servers

Summary

On a server, Labeling Tool doesn't work.
The tool successfully opens, GUI looks normal, and renaming itself works.
But as soon as the renamed item is extracted from the slot, the name reverts to its former name.
If Pigment Jar is used, pigment inside the jar doesn't get consumed.

Steps to reproduce

  1. Join a server with GAG installed
  2. Use Labeling Tool and rename item
  3. Take out the renamed item from the slot
  4. The item's name reverts to its former name

Versions

Minecraft 1.19.2, Forge 43.3.8

  • Architectury API 6.6.92
  • FTB Library 1902.4.1-build.236
  • Gadgets Against Grind 2.1.0-build.18

General suggestions for GAG (from a CurseForge comment)

image

TODO:

  • Mining Dynamite
  • #9
  • Labeling Tool
    • Basic Functionality
    • #10
  • #11
  • Mob Catcher (out of scope)
  • Torch Alternative (not sure what to use / add here, so skip doe now)
  • Grappling Hook (out of scope / too OP)
  • Bonsai Pot (too OP)
  • Tree Felling Axe (out of scope, use another mod)
  • #12

[Feature Request] Adding a Watch of Flowing Time equivalent item

I was wondering if it would be possible I add something similar to the Watch of Flowing Time on a pedestal since I don't want to add ProjectE just for said item.

Your mod is best suited since it already has the Temporal Pouch so it follows a similar theme

No Solicitors Sign doesn't prevent trader llamas spawning

Unsure if this is intended behaviour or not, but the No Solicitors Sign prevents only the wandering trader entity spawning and not its companion llamas.

For example, I idled on a server over night and on returning there were around 20 or so trader llamas milling around.

This is on 1.19.2 with Forge 43.2.8 and GAG 2.0.0-build.8.

Custom (dyed) Item Names

Additional functionality for the labeling tool that would allow you to insert a "Pigment Vial" (part of another system I have been thinking about) or maybe just vanilla dye at first in order to add some colour to the item's display name, consuming (part of) it in the process

Phantomfaces?

In Random Things there was a block capable of mimicking a block it was linked to and allowing it to be copied almost an indefinite amount of times as long as it was 15 blocks, this block was insane for increasing throughput on say a hopper connecting to a chest. I would enjoy seeing an implementation of that block in a version beyond 1.12

Version for 1.12.2

Just wondering if you would be able to make a version for 1.12.2, solely because so many mod packs are in that version.
The mod seems really good and would love to see it in this version
Have no clue how difficult or anything this is just wanted to know if it is possible

Config isn't working for hearthstone durability

Heya! I changed the durability of both hearthstone and energized hearthstone to 1, but it's still the default 64 and 256 for both respectively. The cooldown and teleport timer config options work though!

I'm on fabric 1.20.1 using version 3.0.0-build.4

issue 1.21

it doesn't have the mod for this version, but i need heartstone, but the mod is not updated to this version wiwi pls add

No more slimes

Could you please add something that would remove slime spawning in a distance akin to the wandering trader sign?

Animal Bait

Used to attract certain passive animals (that may be hard to come by otherwise). Could either work like Ex Nihilo's old bait (or was it Sky Resources?) and be placeable or maybe be part of a Feeding Trough or other block that could also require foodstuffs and water

for 1.16.5 when

i want, just make purple color insted of amethyst at the heartstone
i think blackstone from nether substitutes the deepslate one

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