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Performance capture for Unreal Engine using Android smartphones. Rely on AndroidArcoreFacesStreaming

License: MIT License

C# 6.16% C++ 93.62% C 0.22%
unreal-engine unreal-engine-4

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facecaptureunrealengine's Issues

Unable to Open Demo Map

Below is the Error, I got
"Failed to open map file. This is most likely because the map was saved with a newer version of the engine."

Tried the Project with 4.26.2
and 4.25 Source Build
Got the same error.

May be Having the same version would solve the Erorr.

Cannot drive metahuman face and head

The face points is working well, but the imported metahuman doesn't work, after I do the following steps:

  1. On bridge, export a metahuman actor BP_Cooper to the project;
  2. On UE4, drag the BP_Cooper to the viewport;
  3. Open Live Link window and add a virtual subject as shown in your video;
  4. On detail panel of BP_Cooper, select the virtual subject on 'LLink Face Subj';
  5. Play
    what else setting are missing?

Distanceinfluence blendshape parameter does not seem to be getting applied

//Distance += FMath::Clamp(1.0f - BlendShapeCustomDistanceInfluence * DistanceDependency * (CurrentPose[vertices[i]] - BlendShapes[Index]->VerticesMaxMvt[vertices[i]]).Size() - BlendShapes[Index]->DistanceOffset, 0.f, 1.f);

I tried uncommenting the above line, but I saw no visible difference in the data curves coming into livelink unless I changed the value to 0. Why is this line commented out? Should the distance influence parameter work without it?

Will it be updated for UE5

Hello,

I am just getting started with UnReal and came across your repo.

I was wondering if it will be updated to work with UE5?

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