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Putting together a little command line renderer to test out some stuff, as an alternative to always tossing stuff on ShaderToy.

License: MIT License

C++ 55.45% Makefile 0.04% C 44.51%

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terrae-renderer's Issues

Triangle Hitable

A prereq for being able to support models, which would be pretty nice.

Importance Sampling

Faster convergence is always nice, so lets see if we can't get some importance sampling in here to do that

Improved Texture Authoring

It'd be nice to be able to compose textures. Things like being able to multiply a few textures together.
More noise options for the noise texture would also be stellar.

Scene file parsing

This is partly for myself, but definitely for any users as well.

I absolutely do not want to keep having to recompile every time I change a test scene. Figure out a file format to let scenes be authored as data.

Multi-threading

This problem space is absurdly paralellizable, so lets take advantage of that and actually run in a reasonable time. Maybe later it'll get put on the GPU

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