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Need a good UncaughtExceptionHandler

See http://stuffthathappens.com/blog/2007/10/07/programmers-notebook-
uncaught-exception-handlers/ 

Original issue reported on code.google.com by MatrixFrog on 8 Aug 2009 at 8:27

click on game board

New feauture request: my first inclination was to click on the game board
on the color I wanted to choose. might be nice. 

Original issue reported on code.google.com by [email protected] on 12 Aug 2009 at 2:11

Help and About are not working

something to do with the use of getResourceAsStream()?

Original issue reported on code.google.com by MatrixFrog on 9 Aug 2009 at 1:04

implement "New Game" feature

Clicking "Game > New" should actually do something.

Original issue reported on code.google.com by MatrixFrog on 6 Aug 2009 at 5:30

implement Undo/Redo feature

Undo is higher priority than redo.

Original issue reported on code.google.com by MatrixFrog on 6 Aug 2009 at 5:31

Player should be prevented from making "dumb" moves.

A dumb move is defined as one which provides no gain at all to the player. 
For example, if the initial board has red in the upper left, green just to 
the right of that, and blue just below that, any move other than green or 
blue would be a dumb move. Picking the color of the upper left square is also 
a dumb move.

Dumb moves should be prevented, either by disabling the buttons that 
correspond to dumb moves, or by displaying an error message when the user 
tries to make a dumb move.

Original issue reported on code.google.com by MatrixFrog on 5 Aug 2009 at 4:36

Need to add menus

Something like this:

  Game
    New game... (spawns dialog allowing player to choose number of colors and 
board size)
    High scores
    Undo
    Redo
  Help
    Instructions
    About

Original issue reported on code.google.com by MatrixFrog on 6 Aug 2009 at 3:28

Cannot make moves easily using the keyboard.

Currently, you can only make moves by clicking the buttons, or using 
alt+letter. It would be nice if you could just type the letter, without alt.

Original issue reported on code.google.com by MatrixFrog on 6 Aug 2009 at 3:24

Player doesn't know when they've won

The game should show some sort of congratulatory message, perhaps with 
pictures and fireworks and such, to indicate that the game has been won.

Original issue reported on code.google.com by MatrixFrog on 5 Aug 2009 at 4:33

New Game dialog always comes up at upper left of screen

What steps will reproduce the problem?
1. select New Game
2. observe the dialog at upper left

What is the expected output? What do you see instead?
> I would prefer the dialog appear either near the mouse or near the game
board, or perhaps save its location from the last time I opened it (and
moved it to where I like it). 

What version of the product are you using? On what operating system?
> Well, if the About box was working I could tell you what version. ;-).
Actually it's r13.

Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 12 Aug 2009 at 2:10

Grid.expandUpperLeftGroup() misses squares

If horizontally adjacent squares are being added at the same time, the one on 
the left may be missed when running expandUpperLeftGroup(). It will probably 
be picked up after the next move, but it should definitely be fixed.

Original issue reported on code.google.com by MatrixFrog on 6 Aug 2009 at 4:54

Sometimes (some of) the buttons don't appear.

Sometimes when first starting the game, only some of the buttons appear (or 
sometimes none of them appear!). Mysterious.

Original issue reported on code.google.com by MatrixFrog on 7 Aug 2009 at 4:05

implement "High scores" feature

When player clicks on "High scores" they should see a list of high scores pop 
up, which is stored in some file or something.

Maybe it should be called "Best scores" or something?

Original issue reported on code.google.com by MatrixFrog on 6 Aug 2009 at 5:33

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