Comments (7)
Can confirm this. Tried maxing out the number in the config to no avail.
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if turn them all down from 500 to 50 and it seem to be a good number not to much
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Changed spawnrate from 500 to 20 and still having massive amounts of fruit trees spawning.
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ya i just made a new world still set to 50% there are still alot of trees must of just been in a biome where they was not as meany before.
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I have also been observing this behavior. I have made 2 worlds with the same seed, teleported to the same location and looked the same direction for the following screenshots, the only difference is one has the spawn probability config set to 1 and the other 1000000000, and theres almost 0 difference between them as you can see. Each of the brighter green trees are fruit trees and with the worlds being at the extremes of the config i would expect one picture would have almost no fruit trees.
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this could be closed seems to be fixed now
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seems to still occur on building but may have been corrected in closed source? (didnt test release)
I ran into this issue when building my own tree mod. Each tree is added as an individual feature, and each tree uses the spawn chance (1/chance) to see if it is allowed to spawn.
This means that even at 1/100,000 chance, that just means that each tree type has 1/100,00 chance. so the chance of ANY spawn isnt really 1/X, but the chance of any 1 tree type spawning in each attempt is 1/X (a much higher chance)
on that note, i dont seem to be having this issue with the current mod or code so...can you verify and close if its resolved?
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Related Issues (20)
- mod causing crash HOT 3
- Crashing upon entering a certain area
- Maple/Paper tree logs do not mature naturally. HOT 1
- Can not place blocks against maple/paperbark logs.
- Possible worldgen issue with 1.16.5 forge 36.0.x
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- [1.16.5] Wrong name on Maple Syrup
- add support for botania's horn of the wild
- More Apple Trees
- Found a crash with this mod not sure what's interfering but i'll send report in case you want to figure out
- Fruits are not added to Forge:fruits tag.
- When fruits grow from randomTick, they don't trigger the BlockEvent.CropGrowEvent
- Coconut saplings grow on dirt but not on sand
- 1.18.2 Some items are not spawn
- Config 1.18.2 problem
- 1.20.1 Version bug with apple trees HOT 1
- 1.20.1 - No way to configure tree spawn rate HOT 1
- Avocado Trees generates apple fruits on the trees
- [1.19.2] Maple Syrup Item named incorrectly
- [Bug] Fruit of trees not decaying when tree has been chopped.
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