maruohon / enderutilities Goto Github PK
View Code? Open in Web Editor NEWA Minecraft mod that adds various (mostly "ender-themed") blocks and items
License: GNU Lesser General Public License v3.0
A Minecraft mod that adds various (mostly "ender-themed") blocks and items
License: GNU Lesser General Public License v3.0
Using Ender Utilities 0.4.0. Crash occurs during launch.
Since the crash report doesn't actually mention Ender Utilities, I was able to locate the cause by disabling mods individually, and it turned out that everything worked when Ender Utilities was disabled.
For the record, version 0.3.5.1 works fine whilst 0.4.0 does not.
It's impossible to bind the Ender Bag to a multipart inventory in an Applied Energistics 2 ME network, such as the access terminal, crafting terminal, pattern terminal, etc. that are placed on wires. I imagine this would need custom code specific to these multiparts to work around this, but it would be insanely useful to have remote access to an ME network with something other than the limited ME Wireless Access Terminal.
not a show stopper.
I am using version 0.3.5.1 and am not able to extract or insert fluids using Thermal Expansion's tanks and the Ender Bucket (in either Output or Input mode). I tested with a few fluids to see if it was isolated to just one but no liquids were able to be used. Of the fluids I tested were water, lava, and several fluids from MFR, Tinker's Construct, and TE.
However other tanks function correctly using Thermal Expansion fluids.
For reference this was happening in the mod pack Sky Factory 2.
I was wondering if there way to have it keep putting Items in the bag with out being on the card that has that item in it?
You have both the GPL and LGPL licenses in the root project listed. Which is the mod licensed under? :)
I‘m a translator of Chinese and I want to translate your mod,but I saw your language files can't match the tips in game very well,so I hope you can solve the problem。
When a potion effect is applied to the player when you open the inventory the buttons are shifted but the background isnt causing this http://puu.sh/nZ5dY.jpg
This is inconsistent, but seems like a few ports are enough to make the player completely invisible to others.
When a player is in this state they cannot even push other players around by walking into them, and if a player enters bed they can't leave (clicking the leave button does nothing) and the view is a bit glitchy.
This seems to be fixed when porting again a few times?
forge-1.10.2-12.18.0.2010-installer.jar
enderutilities-1.10.2-0.6.5-beta.1.jar
Rest of the mods:
http://pastebin.com/pS3DyxP8
Playing with Baubles and Ender Utilities (1.10.2/0.6.5). Love the Handy bag but when I carry one I can't access my Baubles. Is there a way to add compatibility?
Issue with Handy bag when placed in the inventory, on matching & restock mode. Added memory card (6) and it crashed. Replicated when created new world however bag was in hotbar. Seems to be a restock issue according to the log, not an expert though. Also seems be happening when in those modes and then trying to add a memory card. Cannot replicate with Handy bag (large). Also a serious crash due to the fact the world won't load and can't be accessed after the crash (due to it crashing when trying to load the world).
I mined some Naquadah Ore from SGCraft with a Fortune 1000 Diamond Pickaxe (I have cheats enabled, and switched from creative to survival), but the gems from said ore sometimes do not stack IF they are placed into a Handy Bag from the inventory, but always do when inserted from the hotbar. Stacking is hit or miss within the handy bag as well until I move the gems into the hotbar and put them back. None of the gems have any NBT associated with them.
It might be SGCraft's fault as well, but since the items are identical (According to JEI and the Advanced Tooltips), I am leaning towards this mod being at fault.
Minecraft 1.10.2
Forge 12.18.2.2151
Ender Utilities 0.6.5
SGCraft 1.13.1
It would be great if there was some material and/or modifier that allowed using this mod's abilities with TCon tools. If you'd like, I can try my hand at implementing this.
Binding the ender bag to any inventory works for opening the GUI, I've tried this with a variety of different inventories such as the ME Chest, Draconic Chest (from Draconic Evolution), Binnie's Containers, BiblioCraft blocks, Refined Relocation sorting chests, etc. and they all work fine when you're relatively close to them.
However upon leaving the area so the blocks are out of render distance, trying to right-click with the bag causes the client to crash with the following error. http://paste.ee/p/8YwOy (there's a lot of mods in this instance but I tested in an instance with just a couple of mods and the same error occurs).
I've tried both unloading and chunkloading the area the bound inventory is in, but neither seems to make a difference.
My server and my client crash when a enderman teleport into the Ender Tether, it crash instantaneously when it's my server and after a minute on client side.
Version of Ender Utilities : 1.10.2-0.7.2
Forge Version : forge-1.10.2-12.18.3.2297-universal
There is the crash log
Pastebin
In 0.5.2 using the ender hoe to plant wheat seeds has some unexpected results... It plants the 3x3 pattern but then deletes the hoe :)
Procedure:
Versions:
MC 1.8.9
Forge 1765
EU 0.5.2
JEI 2.28.7.174
Thanks :)
This happened on the 1.11.2 beta that is being used on the FTB build server.
https://gist.github.com/modmuss50/d93a522587c0bf7906260baced411c67
Only happened once we started using drawbridges.
Would be awesome to have this feature as I seem to accidentally set location with the Ender Porter without even knowing about it.
Could you please have an option to not have the vanilla inventory key default to the equipped bag inventory? Some mods don't play well with expanded inventories so a separate open bag inventory key would be better.
Thanks.
There is a rendering issue with Ender Utilities inventories and other mods.
Screenshot #1 (hotbar with a mix of items from Thaumcraft/Not Enough Wands)
The items render correctly (as they do in a the vanilla or baubles inventory).
Screenshot #2 (When you open a EU bag, you get this)
Thanks :)
Versions:
MC 1.8.9
Forge 1765
EU 0.5.0
NEW 1.2.9
TC 5.2.4
I clicked on a memory card page button in my large handy bag while holding a 1K storage disk from RS, and the following crash happened:
Currently automation systems (Hoppers, Item Conduits, Pipes, etc) can only insert into and pull from the currently selected page in a Handy Chest. I would like to be able to toggle allowing such automation systems to insert into all pages of a Handy Chest. Basically, when a page fills up the automation system will automatically start inserting into the next available page. Also, if a chest has all slots containing items, but the stacks aren't at the maximum size, inserting an item would cause the chest to check all pages for a matching stack, and insert the item if it finds one.
This would allow for having massive storage systems for various farms, for example.
If you were to throw an Ender Pearl (reusable) into the void, it just drifts down until is deleted by the game. However, it doesn't go back to your inventory like expected.
Is this as intended?
Ender bow requires a vanilla arrow in the inventory or it wont fire. It wont consume the vanilla arrow. Instead it will correctly consume its Ender Arrow. But it simply refuses to fire unless I have a vanilla arrow in my inventory.
enderutilities-1.7.10-0.5.0
Like #31, I put some full RS’s disks in the handy chest,and the internal server crashed I come back to the main menu。
Now once I open the handy chest(even if there is not a card in it) the internal server will crash。
There is a part of log:http://paste.ubuntu.com/25175758/
When placing a tool workbench the game crashes and from there will crash any time you try to open the same world again.
Applies to 0.5.0 for Forge 1.9 (1858)
probably asking alot here but my favorite quarrying go-to now is combining a rftools builder, a good power supply input to keep it filled, and a happy chest with a 12 card in it.
One common thread tho, with this circumstance and using them for storage bus-like network connects ala storage network, etc... is that the active card is the only thing that receives items.
Is there any possible way to get them to act as one large inventory for stuff coming in? I.e. fill first card, then next etc? Maybe possibly a gui button to change the behavior?
With Handy bag open FTB utilities not visible. I can sneak open my inventory and still see it though.
crash log:
crash-2016-10-22_02.07.06-client.txt
Could you point me towards any documentation or anything that shows how to use some of the newer items added that aren't already on curse?
For example, the item pickup manager. Thought this might be a workaround for not having ability to bind to a specific chest with the ender bag but for the life of me, I can't figure out how it works. I added a crystal that was bound to a block. added a capacitor and it says enabled but nothing I pickup gets put into that inventory.
Thanks for making probably my favorite mod of 1.10 thus far. My favorite items are the Handy Bag (which I think is the best item -period- in modded minecraft), and the handy chests and the lazy builders wand and especially the elevators. You've definately found a niche that needed addressing.
Edit: Ok, I think I figured out what I was doing wrong, I assume for the item pickup manager you need to use filters. there is no "pickup everything not in hotbar" kind of thing. I can deal with that :) I guess the only question I still have is if there are plans to update the curse page with more info or if you're setting up a wiki or something. Thanks again!
Hi.
I was moving my storage system. I tought filling up my handy bag with modular storage full of items. After storing 6-7 modular storages I get kicked out, and only way to be allowed back in to the server was to delete my user data from the server.
Error message was: Tried to read NBT database but that was too big: tried to allocate 2097154bytes but only 2097152bytes where allowed.
worblood
Ok, there's two mods at work here but I don't know which is causing this issue so you both get a post. When using the ender bag, from Ender Utilities, and you middle click to sort your inventory from cpw's inventory sorting mod, everything dupes. Everything in the bag and your inventory. It'll fill your inventory and all of the excess won't be duped.
Here's the link to the post I made on the other mods git:cpw/inventorysorter#18
Enderutils-0.6.7
Tooltip for wotlb states alt-shift-toggle is used to show phantom blocks (for example, I am in paste mode)
but when I do this, third line that says Replace:no - Entities: no, the Entities: no changes to yes instead
iirc from other version, this worked fine. I'm pointing in different directions and I'm not seeing any phantom blocks no matter which direction I change it to.
Crash report: https://gist.github.com/elucent/3ffea46dfa3729874e6a84107c7b610d
This crash was caused by shift-right-clicking a non-filtered inserter onto one face of a vanilla chest. I was in a Lost Cities dimension in case that's relevant, but I suspect no.
Could you please consider adding a simple sorting button for the expanded inventories? The two inventory sorting mods I'm aware of do not play well with stacksizes > 64 so you get rather nasty effects when sorting the larger disks.
It doesnt need to be anything complex, just the ability to compress stacks and place like items next to each other.
Thank you.
crash report:
crash-2016-06-23_15.36.06-client.txt
client latest:
fml-client-latest.txt
dont know why its crashing hope you can fix this issue so it doesnt happen in future releases
i will test with older releases to see if it loads but i thought id let you know just incase
I accidentally put an item I didn't want to smelt into the input slot of an ender furnace, and quickly found that I could not take it back out. Is that intended or a bug? I would say bug as the vanilla furnace (and all other modded furnaces I have used) allow things to be taken back out.
Hi,
I tried to copy a small building, and ran into this:
net.minecraft.util.ReportedException: Ticking player
Mär 09 17:04:09 ma java[18911]: at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:380) ~[lu.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:162) ~[me.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:213) ~[NetworkDispatcher$1.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:287) ~[eo.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180) [md.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:732) [MinecraftServer.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387) [ld.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) [MinecraftServer.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) [MinecraftServer.class:?]
Mär 09 17:04:09 ma java[18911]: at java.lang.Thread.run(Thread.java:745) [?:1.8.0_121]
Mär 09 17:04:09 ma java[18911]: Caused by: java.lang.IllegalArgumentException: Cannot get property PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockMarble$Variants, values=[STONE_MARBLE, STONE_MARBLE_SMOOTH]} as it does not exist in BlockStateContainer{block=minecraft:air, properties=[]}
Mär 09 17:04:09 ma java[18911]: at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:196) ~[art$a.class:?]
Mär 09 17:04:09 ma java[18911]: at vazkii.arl.block.BlockMetaVariants.func_176201_c(BlockMetaVariants.java:58) ~[BlockMetaVariants.class:?]
Mär 09 17:04:09 ma java[18911]: at vazkii.arl.block.BlockMetaVariants.getPickBlock(BlockMetaVariants.java:76) ~[BlockMetaVariants.class:?]
Mär 09 17:04:09 ma java[18911]: at fi.dy.masa.enderutilities.util.BlockUtils.getStackedItemFromBlock(BlockUtils.java:74) ~[BlockUtils.class:?]
Mär 09 17:04:09 ma java[18911]: at fi.dy.masa.enderutilities.item.ItemBuildersWand.getAndConsumeBuildItem(ItemBuildersWand.java:788) ~[ItemBuildersWand.class:?]
Mär 09 17:04:09 ma java[18911]: at fi.dy.masa.enderutilities.item.ItemBuildersWand.placeBlockToPosition(ItemBuildersWand.java:741) ~[ItemBuildersWand.class:?]
Mär 09 17:04:09 ma java[18911]: at fi.dy.masa.enderutilities.event.tasks.TaskTemplatePlaceBlocks.execute(TaskTemplatePlaceBlocks.java:82) ~[TaskTemplatePlaceBlocks.class:?]
Mär 09 17:04:09 ma java[18911]: at fi.dy.masa.enderutilities.event.tasks.PlayerTaskScheduler.runTasks(PlayerTaskScheduler.java:56) ~[PlayerTaskScheduler.class:?]
Mär 09 17:04:09 ma java[18911]: at fi.dy.masa.enderutilities.event.TickHandler.onPlayerTick(TickHandler.java:137) ~[TickHandler.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_472_TickHandler_onPlayerTick_PlayerTickEvent.invoke(.dynamic) ~[?:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185) ~[EventBus.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraftforge.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:365) ~[FMLCommonHandler.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.entity.player.EntityPlayer.func_184808_cD(EntityPlayer.java:382) ~[zs.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:292) ~[zs.class:?]
Mär 09 17:04:09 ma java[18911]: at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:303) ~[lu.class:?]
Mär 09 17:04:09 ma java[18911]: ... 9 more
using "enderutilities-1.10.2-0.6.5"
When trying to use a block from Chisel to disguise an Ender Elevator, the elevator simply turns transparent.
Hi,
Will you be updating to 1.11.2? If so, is there a general eta? Thank you.
Could you please consider adding another mode to the handy bag restocker? Instead of restocking the entire inventory, have an option to only restore items in the hotbar and offhand? With the current full inventory mode the restocker often seems to get confused and I end up with an inventory full of a single item.
Thank you.
PS: for MC1.10.2
Server forge: 2010; Client forge: 2014;
Modlist: http://pastebin.com/cY5NiPqn
Settings were X64, Y2, Z8 and I was playing with the X and Y dimensions while standing in the overworld(about 90% sure it was in overworld) teleport, then it crashed right after supposedly TPing. On server reboot I respawned in overworld about 200 blocks away 15 blocks in a dirt, and suffocated.
Can't reproduce.
Crash log: http://pastebin.com/2QKr4V9x
You linked me to your teleport utlity (now called teleport entity) a long time ago. i still use it, because it's really well done.
ive ran into an issue though. custom data isn't getting saved when transporting the playe to another dimension. the only method i use for that is the " public static EntityPlayer transferPlayerToDimension(EntityPlayerMP player, int dimDst, BlockPos pos) "
You'll probably want to pop in an nbttag there, writetonbt and call readfromnbt.
or something like that... I'm currently looking for a solution myself.
By "picking up" a chest with dolly added by the mod, all the contents come out as items you can pick up. Then when the chest is re-placed the contents of the chest are still in there. You can then take them out or put the duped items back in.
Forge: 1.12-2368
Ender utils: 1.12-0.7.0
crash report:
crash-2017-06-26_17.06.15-client.txt
The mob harness seems to be hanging the server randomly.
This is a visualvm sample from when it was hung
http://puu.sh/hwTnK/333905d964.png
Version 0.4.0 beta 1
Steps to reproduce:
Version: enderutilities-1.10.2-0.6.5
It would be nice it the Handy and Memory Chests would lock themselves if a Private Memory Card was installed so that 1) That card cannot be removed, 2) The Chest itself could not be broken. Optionally locking the chest from opening if all Memory Cards were marked as private.
since all things flow just to let you know: MC_1.12_Forge_2377
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