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Comments (3)

Maruno17 avatar Maruno17 commented on July 1, 2024

That's just a matter of how the animation was made. It also needs changing in other ways too, such as using different graphics.

from pokemon-essentials.

judgekreep avatar judgekreep commented on July 1, 2024

Subtracting 1 from sprite's y-values in def pbExlaim seems to fix it.
sprite = $scene.spriteset.addUserAnimation(id,i.x,i.y-1,tinting,2)
sprite = $scene.spriteset.addUserAnimation(id,event.x,event.y-1,tinting,2)

The animation plays fine when you use the event animation version, but its offset when pbNoticePlayer is used.

from pokemon-essentials.

Maruno17 avatar Maruno17 commented on July 1, 2024

This has now been fixed. Playing a common animation via the event command is now identical to playing it via pbExclaim.

from pokemon-essentials.

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