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View Code? Open in Web Editor NEWTools for working with Lightning Warrior Raidy asset files
Tools for working with Lightning Warrior Raidy asset files
Do you intend to reverse engineer the remaining files types? I was able to figure out the ZMZ file by setting the bytes per row in my hex editor to 81 (Attached image is an example from Raidy 3.5, but I assume it would be the same across all games).
Unfortunately the ZMZ file only contains the locations of "something" for a given cell, which walls are doors (hex 02), and which walls are fake walls (hex 03). However there is no information regarding what the "somethings" are at each cell, I was hoping the SNR files might contain this information, but I have not been able to reverse engineer them.
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