markfloryan / gameengineviz Goto Github PK
View Code? Open in Web Editor NEWA platform for altering game engine code and live viewing updates to the game in a browser.
License: GNU General Public License v3.0
A platform for altering game engine code and live viewing updates to the game in a browser.
License: GNU General Public License v3.0
Currently, if files aren't found in the lesson directory then they are requested from the engine directory. This raises a bunch of errors in the console and isn't very efficient.
An invisible attribute is loaded in from config.txt, but isn't used right now. It should be used to hide the context-switching button for that file.
Read-only segment grows visually; editing is unaffected.
This is done to prevent dependency issues within the game engine files especially regarding inheritance. However, synchronous AJAX requests may not be supported in the future. Could possibly be handled with promises?
everything is stored in SessionStorage right now. Should be moved to LocalStorage instead.
Should be able to insert all text at the point after an anchor, but should not be able to delete
should probably be moved up a level into the main directory, with some way of getting to the correct lesson context
Same save function should be used in the first half of switchContext(), the execute button, and perhaps in a timed auto-save function.
this is somewhat unclear
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